Very nice update! Wonder how easy it is to animate the icons in the set....
I've been testing for 10 minutes now, in the demo project and also my current project and I cannot reproduce it without going to pure white.
In my current project my debugging slider for color was broken which lead me to think the color was not pure white, when it was (using rgb 100 with rgbex255 values.....)
Sorry for the confusion, it was my mistake entirely. Thank you for your time and for the plugin! <3
I understand pure white is the rgb 255 255 255, default for sprites. My grass starts from that, and moves to a much darker color. While doing so, after it started (not pure white anymore), it glitches continously.
Thank you for the explanation. My test was not about pure white as far as I remember, and only some sprites had the effect glitching, not all, even though the color was applied to all of them. (had a lot of individual grass with the effect + the daytime was turning into night time)
There is an issue if you change the color of the sprites while the effect is ongoing, some sprites will glitch.
How to reproduce in the current example:
1. Change the slider max value to 100, iteration step 1
2. In the code, set the slider to modify the sprite's RGB color (not the tint effect) instead of the angle. Use the RGB 100 formula C3 has (default one, called rgb i think), not the 255 one.
3. Run it and run the slider up and down.
Notice some sprites will glitch and skend very suddenly.
If this could be fixed it would be great! Either way thank you very much for the effect, it's super useful.
Just click "Browse examples" on the start page of C3 r349 and paste "BBcode tag ranges"
Has tag, wow! I've been faking this with a hidden sprite for so long now!
Glad it helped
Doubt it.
So what I did is the following:
1. i exported my project using latest nwjs, and the default settings and downloaded it on my work computer (the mac)
2. i unarchived it, i opened the folder it made in the terminal and pasted the signing code shown in the guide, the terminal said something like "rewriting signature" and it finished in a few seconds
3. holding Control i right clicked the game application file and selected "Open"
4. it opened up the panel "are you sure you wanna blabla"
5. it worked
If you start the game without signing it, it will not work to sign it afterwards. You need to always start by unarchiving it again.
I got it running on M1. Initially I had the same problem, but after following the guide (signing it) and running with CTRL + open, i got it to work
construct.net/en/tutorials/exporting-desktop-apps-with-nw-js-15
Because it's native NWJS, it opens up instantly rather than waiting 20 seconds for Rosetta 2 to decode it, this is awesome!
NWJS export for mac WOOOW!!!
Text zooming perf improvement!! Nice!
Really cool!
I'd love to use it, but when the object is not 100% opaque, it breaks completely and looks like a mozaic.
Try your demo with 99% opacity to reproduce the problem.
Awesome, thanks for all the fixes!
Member since 7 Jul, 2014