Android and NW.Js export updates; Timeline improvements; Lots of bug fixes.
the NWJS export for mac arm is saying that the .app file is damaged.
Just doing a bug report now.
doing this on a M2 mac btw.
I got it running on M1. Initially I had the same problem, but after following the guide (signing it) and running with CTRL + open, i got it to work
construct.net/en/tutorials/exporting-desktop-apps-with-nw-js-15
Because it's native NWJS, it opens up instantly rather than waiting 20 seconds for Rosetta 2 to decode it, this is awesome!
tried signing on several projects. all the same thing - all are 'damaged' and cannot open.
could be a M2 chip thing?
Doubt it.
So what I did is the following:
1. i exported my project using latest nwjs, and the default settings and downloaded it on my work computer (the mac)
2. i unarchived it, i opened the folder it made in the terminal and pasted the signing code shown in the guide, the terminal said something like "rewriting signature" and it finished in a few seconds
3. holding Control i right clicked the game application file and selected "Open"
4. it opened up the panel "are you sure you wanna blabla"
5. it worked
If you start the game without signing it, it will not work to sign it afterwards. You need to always start by unarchiving it again.
you beauty! :-D
it was almost certainly me not signing it initially, but trying to open, and then trying to do the signing again.
most definitely (as you say) you must do the process in the correct order.
thanks!!!
Glad it helped
Hmm, i also tried signing it, too.
I will have some more tries. Thanks for your reply.