GeorgeZaharia's Recent Forum Activity

  • It's pretty simple. Make a good game. People talk about good games. All the marketing and promotion in the world is useless otherwise. Sorry to be so blunt, but flappy bird / space invaders clones with public assets and a game where you tap squares aren't the most appealing. There's an ocean of amazing work out there and it's gonna take more than that to get noticed.

      im not arguing with u so we dont have a conflict later ok?:D i totally agree with your statement.. just want to add something, so other people that dont have time to explore the google indexes to just read it here.

    coming to the above quote... Naji

    well those are exceptions.. similar to the guy who wanted to make potato salad on kickstarter for a 2 usd goal and got 50,000 usd that only proves, the power of "stupid people in masses" or how i like to call them... "The SPM statistics '

    flappy bird they got that success after some popular youtube gameplayers starting doing videos about it.. however tooked around 5 months before it went viral or even more.. the guy who made it dident done no advertising at all.. just uploaded it and what happens happens, since was a small stupid game in his opinion. but then the masses i was talking about got so frustrated and annoyed by it that shared it to their friends.. which got the same reaction... that also proves the old saying " monkey see... Monkey do" so yea its a bunch of stories out there.. how to build it to make it viral ( but thats called branding.. and there are plenty more..) in the end there is only 1 way ... advertise .. no matter if its bad or not.. cause if its bad and u get a lot of attention you release version 1.2 which will be better right? then u can achieve the viral status.. cause in 1.2 you will know what mistakes you did and you will try to see what people wants from it, and what attracts them well kinda thats it, and remember always be active, post new content, updates,have fun and dont forget to eat in the brakes. even though i dont follow my own tips... just because im lazy not cause they are not true...

    look i was talking with this woman, from an advertising company that i wanted to hire for a campaign on indiegogo.. and i know her for a long time, she told me .."why wold you want to pay ... for something you already can do"

    .. its not that difficult.. the advertising companies does same thing... there is always a starting point.. so either you can build your own social media around your product.. and brand a name for the developer or pay thousands of dollars in advertising and CPM rates.. for 1000/1usd-5usd views that has a 1% click rate and 0.5% follow trough... so in end its your decision what you want to do.. but remember... there is no game developing team.. made out from 1 person.. there is always media people for it, tech people, graphic people and so on... look closer around us... take Scirra for example its a great product... but a limited advertising power.. because its still in progress... right? its only 2 people doing it till lately when started expanding.. but its hard to build something, blog it, answer questions, keep track of logistics, and many other issues that comes with a incorporated business. and by hard i mean requires time... its not physically hard.. its more mentally brake down hard.. it becomes tedious work at some point. so the easy way to do it its by adding members to team, members that shares same points of views, and know what they want, and you can count on them.

    also innovating and polish the product as much as you can before you start advertising, come with new fun products, new ways additional stuff, you know Steve Jobs (i know he was an asshole,but... he knew how to innovate and how to push people at their limits)....said ones... "people wont know what they want until they see it" ... so there is no way you can fail at doing something unless your not doing it at all.

    and remember there is no bad advertising..

    i think this is the 10th edit i do.... as you will see the replies to your post, in end comes to marketing, no matter what the reasons are behind it or how to achieve it ... its called market research and advertising...

    either advertising by natural growth .. by doing good content , graphical wise or theme ... or just pure SEO

  • male female option is the only one you can tell... there is no other way.. not even google knows what sex u have.. unless u state it in your profile...

    edited... there is no other practical way.. there are different methods to detect a user gender.. but in the end the most effective ones are the ones that are using user inputs.. even if you take the info from your own game options... or from their social connection i.e user connects with facebook or Instagram or some social account that allows you to take that specific table of information.

    you can experiment with the voice detection and many others or by taking snapshots and have a face detection or something else.. but they will never be as accurate as when people will say hey im a guy... or hey im a girl

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  • Make $$$ with Flippa and C2. — Now for sale in the Scirra Store!

    https://www.scirra.com/store/ebooks/mak ... nd-c2-1147

    This ebook will show you how to make passive income with flipping and selling apps on Flippa.com using Construct 2 daily. If you learn the techniques that I use, then you will have no problems.

    Use this topic to leave comments, ask questions and talk about Make $$$ with Flippa and C2.

    lol seen this thread so many times just Flippa name wouldn't made any sense, now i realize it does Flip + App< backwards FlipApp.....Genius <img src="{SMILIES_PATH}/icon_e_geek.gif" alt=":geek:" title="Geek"> <img src="{SMILIES_PATH}/icon_e_surprised.gif" alt=":o" title="Surprised"> <img src="{SMILIES_PATH}/icon_lol.gif" alt=":lol:" title="Laughing"> .... interesting and yea the idea of changing the graphics its good, but only if you release the same app on different websites, or markets... i mean you can scratch some cash of the same game over and over, just youl lose fame on your developer, people will notice you for having same game but with different graphics not sure if thats a to good idea in end. but the flippa program i think i tried it some time ago , and it does look promising, im really considering your e book <img src="{SMILIES_PATH}/icon_e_biggrin.gif" alt=":D" title="Very Happy"> but i have to wait to get some free time and more content in my hands.

    Ohhhh shiny!

    ---- made my day hahahaha

    thanks Ashley this is awesome

    you guys are awesome

  • ok 2 tested so far, mortar melon loads and is bit laggy compared to other games like angry birds and clash of clans etc.

    Square eater stopped working unfortunatelly, wasnt able to play at all.

    mortar melon i think its not made in Construct2 entirely, they even said specifically that they had a Demo in 2 days, which can mean they only needed a demo to attract some sort of investing to build it in some other engine, or using another language however the clash of clans and angry birds i think are native coded games, or by using some custom engine, or even unity, which runs much faster then the c2 framework, so you cant really compare them... a c2 game will always get stuck at around 35-45 fps on mobiles, if your lucky youl get 50-55 depends on how much graphic assets the game has in same time on screen and how willing you are to invest time in optimizing the code which can save you a lot of FPS. hope you understand. and hope you found the answers you wanted in the games you tested, unfortunately i cant actually give you my games, cause i had to remove all from google play because of some cordova update security issue. im to lazy to recompile them most of them i dont even have the source anymore.

    let me know what you found in your test that you did on bluestacks im curious

  • .... A second monitor would do the trick too....

    you know that you can see 2 event sheets at the same time? if you drag and drop them near each other that will save you the 2nd monitor and you can copy paste directly the same codes from one project to another if the objects , variables are named the same there is no need for a print button really ! well unless ur doing some e-book to learn faster the codes or memorize them.

  • no comment.....

    love it ... its pretty useful for slopes like games, had some problems some times ago for a rope game that needed some cool detection since the rope will bend around an heavy round object thanks man il give it a try

  • yapiiiii thank you : )

    event sheet is empty and every setting for project, scene and objects are default, thanks for asking : D

    can u snapshot the physics and the line that creates the balls and the hangs?

    btw whats ur computer cpu and graphic card? are the drivers for GPU updated?

  • looks nice, made me dizzy just by watching the images...

  • Yes, I know it is not related to C2 but I think alteast few to us might have published there games in android, so I though someone will help me with this.

    yea your right, but still is a google play problem, and its better to ask them, for the best answers, even though some of us may had similar problems and found a fix, the easy way is to google search the issue works every time for me i did found you some interesting links that may be solving your issue link1 link2 and there are plenty more which results in the bellow and above posts i did.

    it maybe a google play update problem, since you dont need to load nothing in your app, its their website and the app download counting, maybe your app isn't yet 100% approved? or something missing from the app store description? hope it helped you.. remember the sometimes the easiest solution is the answer.

  • can you share a capx ? or the events or conditions relating to the physics behavior? im pretty sure you did something wrong, a game like you show it should not use that much of cpu it should not even be noticeable

  • if you use physics you can check the bullet box will dramatically change the collision check and wold be more accurate. if you dont use physics then maybe add some extra safety distance? like 1-3 px ?

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GeorgeZaharia

Member since 30 Jun, 2014

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  • Construct For Dummies - Simple Tutorial Collection

    I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.

  • My Dev Logs

    Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.