GeorgeZaharia's Recent Forum Activity

  • no comment.....

    love it ... its pretty useful for slopes like games, had some problems some times ago for a rope game that needed some cool detection since the rope will bend around an heavy round object thanks man il give it a try

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  • yapiiiii thank you : )

    event sheet is empty and every setting for project, scene and objects are default, thanks for asking : D

    can u snapshot the physics and the line that creates the balls and the hangs?

    btw whats ur computer cpu and graphic card? are the drivers for GPU updated?

  • looks nice, made me dizzy just by watching the images...

  • Yes, I know it is not related to C2 but I think alteast few to us might have published there games in android, so I though someone will help me with this.

    yea your right, but still is a google play problem, and its better to ask them, for the best answers, even though some of us may had similar problems and found a fix, the easy way is to google search the issue works every time for me i did found you some interesting links that may be solving your issue link1 link2 and there are plenty more which results in the bellow and above posts i did.

    it maybe a google play update problem, since you dont need to load nothing in your app, its their website and the app download counting, maybe your app isn't yet 100% approved? or something missing from the app store description? hope it helped you.. remember the sometimes the easiest solution is the answer.

  • can you share a capx ? or the events or conditions relating to the physics behavior? im pretty sure you did something wrong, a game like you show it should not use that much of cpu it should not even be noticeable

  • if you use physics you can check the bullet box will dramatically change the collision check and wold be more accurate. if you dont use physics then maybe add some extra safety distance? like 1-3 px ?

  • you wold have to wait for it to update every 24 hrs i think check the google play developer guide book, the info you are searching is not C2 related.

  • no spoilers please...

  • what rekjl said its true but then most of the bullets spawned wold have the same amount of angle so wold overlap, you could spawn 3 bullets and give for each spawned bullet an angle for example action for bullet 1 lets say its middle create actorbullet. set angle to player angle, then the left wold be like this create actorbullet. set angle to playerangle-45 and then for right same as left but instead of minus set to + and there you go a shotgun spread bullet in 3 directions without the bullets overlapping in same angle ever.

    also for each bullet you can set a everytick or under each angle change another action telling to change the direction of movement towards the current angle they are facing. that wold be something like everytick or under the creation of each actorbullet line .... actorbullet>bullet>angleofmotion set : to self.angle

    and if u want the bullets not to go to far, just make a condition check for distance traveled and say smth similar to this actorbullet>traveled >200 px action>destroy...

    actorbullet>oncollision with walls

    or

    actorbullet>oncollision with enemy

    destroy

    here is a simple capx filedownload the link doesn't work anymore.. seems the files got deleted from filedropper servers.. il try re-upload them somewhere else if necessarily

  • you can use physics or use solid behavior with the bullet behavior which has a default setting for bouncing off from solids.

    bullets has the settings to bounce of solids... however its proportional with the speed you hit the solid. so if u move to slow you wont bounce to much. but i think using physics and when player collides with another dangerous object you could apply a physics force or impulse on the opposite direction pushing your char back.

    hope it helps

  • how about NW.js?

    you can try turning off the scale option.

    but i think there is an exporting option for the nw.js where you can lock the window size to what dimension you want. but im not sure about it entirely never looked into it

  • u cant

    doesn't depend on the game but the browser

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GeorgeZaharia

Member since 30 Jun, 2014

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