the effect is using the old effect by chrisbrobs i just ported it, didn't made the plugin code itself.
for the billiard balls i think i did the demo for that type of gameplay, but it has problems, mostly because of the way the texture is wrapped, the matrix of the texture is not perfectly wrapped for some reason, it cuts on top and bottom of ball, as i mentioned im working on another effect, that has most of this issues solved.
to explain the usage better, is that you need to give flags for rotation 1 or -1 to spin then just give it speed to roll.
param 0 is speed, 1 X roll flag meaning 1 for right -1 for left i think unless is the version where i reversed it and then is 1 for right and -1 for left.
param 2 is y roll flag works similar to X roll flag,
you can change the flags using the physics velocityX or velocityY in this formula
object.velocityx / abs(object.velocityx)
object.velocityy / abs(object.velocityy)
not bad, quick tip, i would increase the range at which the player can hit the keys, based on distance from button u score lower/medium/perfect or bad. at this moment of my comment the buttons glitch out after the first push. and isn't working for me when i press buttons. i always miss even if buttons overlap falling object.
Other than that is looking good.
I seen your discord post, this type of material definitely would be good for a detailed video explanation or a clean 20 minutes.
by the time i was reading half of the entry, i was like but Construct allows you to inherit classes by assigning objects to families ... and then i look down a bit and im like, ok ... going to fast here..., nice explanation on what can be achieved with families and how to optimize code :D more please.
[quote=philsthinkerbox]
That's a fun game :)
[/quote]
thank you, is an old template, i find it a bit lacking features now after a couple of years.
the download browser function only works for hosted content, wrapped .apk doesn't work, as its not running in a browser. It could work in a .apk if you load the canvas snapshot app you created on a website, and inside the .apk for android you load it trough an iframe, which would call the browser object and features. Hope it helped you.
Love the artwork and the awesome color combos! nice job gents/ladies!
Really nice! Il give it a try! Thumbs up bro!
i think while i did this capx, i transferred it into C3 but somehow the .capx was saved, try open it with Construct 3.
Your welcome
Your welcome!
My oh my, uhhh i seen a few things i like!
Good job, and congrats for the windows 10 store feature! Hope will do well.
I made a quick update in the C3 file so the bars increases when the beat hits instead of shrinking, everything else is the same, for those that have the C2 file you might want to change the ---------------| Action on line 5
from
------------| 10 plus abs((Audio.AnalyserFreqBinAt("music",0,Self.binNR)*Gain))
to
------------| 250 plus ((Audio.AnalyserFreqBinAt("music",0,Self.binNR)*Gain))
it will react a bit better.
Those that have C3 version just redownload the file.
If you don't want the big gaps between bars you can change the condition on Line 5 from > to >= and that will make all bars dance all time while still react a bit better but isn't a big difference at that point from the default Construct Audio analyser template.
This is very amazing stuff Ashley ! Great job, keep it up!
Awesome! Welcome Phill! :D — ... any 2step verification for login into the website? sms based? email based? i don't mean the robot answer question....just as account security so nobody tries to enter personal accounts and lock the original user.
Member since 30 Jun, 2014
I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.
Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.