we are constantly in the future... there is no present... we always move from 1 milisecond to 1 milisecond into future each milisecond isnt the same as the past one... therefore we are in the future .... even if it was 67000BC would be still future for us living in that era :-s ....... paradigm of time...
nice update:D
... i wonder how many users will complain about C3 runtime... even though Ashley is saying ... is buggy and not fully working xD
[quote=Konstantin313]
Wow nice nice .. cant we get the capx file and images ? :D
[/quote]
don't have the capx anymore, lost it i usually delete most of the stuff i make from my pc... and since this was a pretty simple capx to make was not a requirement to keep the files, the effect for balls rolling and cue power can be found in the forum effect for 3d wrap planet ...gigatron i think made it or somebody else.... and template from c2 for sling shooting angry birds thingy .... have fun :D
nice nice nice! You achieved a new renown badge Ashley the bug crusher! Boost with your new status to your friends! ^_^
How do i enable developer mode again? Congrats on the new release! :D
pretty dope for a shitty game .... get it? xaxaxa..its fun :D
that instant games ads support is what i waited for NICE NICE NICE
nice effect, its a bit heavy for webgl i think! or my browser is defective again (using chrome)
[quote="@Jefyer"] cool game ...[/quote]
thanks for all the inputs, yes i will fix the game, in the next few updates, after holidays and all the new years resolution, i got my hands full. so the updates will be delayed for now. probably to the end of the month or mid February.
awesome mate, really polished! and tons of fun! great job! more please!
who ever given this game a 4 star is a sad person.
i love it man! looks much better! great job so far!:D
very well made tempalte, however the C2 physics is not going to be accurate no matter the collision boxes designed or other, it is something related to the angular damping and linear damping that makes the angle of ball movement instead of taking a slowly same angular movement decrease to a straight line which causes a lot of issues. i might submit a bug report on this, cause it doesn't react normal. till then any physics template/game wont be as accurate as we expect.
P.S physics step iteration is also weirdly working, which causes the ball to pass trough at high speeds(higher then 50px)
[quote=Lightside]
A ball doesn't fall into a pocket, simply staying in that section of the table, making the game impossible to win.
its just a test, not a full game, i only made the 2d sprites roll in 3d without frames :D .... something similar like 3d texture mapping, the pocketing was not in plan at the moment! but will be in the next update!
i didn't had time last night for more implementations.
And yes physics is weird, and i think is broken, the inertia is automatically finding a straight line, instead of slowing down on the angle of movement.
its good, but lacks stuff :D
Member since 30 Jun, 2014
I scour the Construct forums for users tutorial requests, and create small quick and simple tutorials using Construct's defaults features so anyone can use and apply them.
Thinking on games 24/7 is fun and waste of time and unproductive if we don't bring those game ideas to life. In this blog im bringing my game ideas to life and log their development process.