UltraLion's Recent Forum Activity

  • Repeat sprite.animationframecount times

    -> Sprite - Load image from URL "imagename"&loopindex&".filetype"

    Where the frame number is appended to the image/animation name eg. sprite0.png, sprite1.png, sprite2.png, and so on.

    Thanks, how can I manage the animation speed? Instead of the loop I could use a variable that changes number every x seconds, but maybe there is a better method?

  • You can make a feature request.

    In the meantime, the currently available way to do this is to break out your source animation into individual files per frame, and loop through to load each frame into your animation via load from url.

    hi, could you post an example of how to make it with the loop?

  • Hi, I've never uploaded any games to Steam, but I remember that a few months ago there was an option for Steam to export for nwjs

  • Hi, is it possible to use the "Camera Effect" example on the smartphone? If using with remote preview works, if I try to create an apk it doesn't open the camera, I wanted to change it to record with the game recorder object, I only succeeded on PC

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  • If I have multiple sprites with 100 frames and each one has a different stamp, I don't think anything is overwritten.

    So if I wanted to delete some frames how should I do?

  • I told you to change frame before loading the image on the sprite, and then the animation in the sprite must be set at 0 speed, this should help you, bye!

  • A minimum example for two products.

    Hi, what is product registration?

  • I'd like to know too, but sadly I don't think so

  • if the images are on different layers, you can lock the layer of the object above with the padlock in the layers menu, doing so the things on that layer can no longer be clicked and you can easily select the ones below

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  • HI! It seems to me that you are doing it correctly, as it is the screenshot will appear in the screenshotpane sprite, with the arrows you will change frames, haven't you forgotten to put more frames in the animation so you can switch between them?

    Or maybe the problem is that you always overwrite the same frame? In this case change the frame of the sprite before loading the screen, in order to write on another frame

  • Hi I have a curiosity, when I make a screenshot in a sprite, where is the image placed? I mean if I destroy the sprite and then recreate it will the image still be there, will taking so many screenshots in one game increase the size of the saved game? Is there a way to delete the image so that the recreated sprite goes back to being imageless?

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UltraLion

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