UltraLion's Recent Forum Activity

  • I'm loading images with file chooser in a tiled background and in a sprite, I saw that if I exit and enter in the layout the loaded image disappears, so when I create it I mark its url in a variable of their families, so that I can reload the images when the layout starts, the problem is that I can't save, when I export in webview2 it seems to work, but when I save with file system and load the game, the various files appear but without the images, is there a solution?

  • You need to download the normalmap addon

  • I understand thanks, I was asking because I had 2 games in progress with the save and load system, but I found the other discussion where you use the save and load system only for the preview in Construct and you explain that FileSystem is needed for SteamCloud, it can be a good idea to have both systems for testing!

  • Thanks for sharing, so to use Steam Cloud we can't use local storage, is the same true for simple save and load? When using save the save goes to the appdata folder, could that be ok?

  • If it were seen from above the 8 directions behavior would make more sense, but from the example it looks more like a platformer seen from the side

  • You have put all 4 movements in a timeline. If you want only the instances you click to move, you have to create a second timeline on the right, under timeline 1 there must be timeline 2 with the movements of only the instance that you want to move on click, and then you have to give a numeric variable to the sprite, and assign different numbers to the instances.

    The third line of code is enough to activate the timeline. On click if variable 2 -> play timeline 2

    if variable 1 -> play timeline 1

  • Why don't you change the icons and then distribute the game without windows icon updater?

    In the projects there is the icons folder on the right, you can replace all the icons from there, overwriting the image with the image you want, being careful to maintain the right dimensions.

  • I know this, but it remains an inconvenient system when you have many sprites to arrange.

  • I have a game with a lot of sprites, I would like to divide them into folders to keep them in order, the only way is to drag them one by one? Isn't there a method like "add to folder X" a bit like how you can insert them into a family?

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  • That's exactly what I meant, thanks

  • Is there a way to make the X offset of the tiled background change every time the image repeats vertically?

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UltraLion

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