UltraLion's Recent Forum Activity

  • If it were seen from above the 8 directions behavior would make more sense, but from the example it looks more like a platformer seen from the side

  • You have put all 4 movements in a timeline. If you want only the instances you click to move, you have to create a second timeline on the right, under timeline 1 there must be timeline 2 with the movements of only the instance that you want to move on click, and then you have to give a numeric variable to the sprite, and assign different numbers to the instances.

    The third line of code is enough to activate the timeline. On click if variable 2 -> play timeline 2

    if variable 1 -> play timeline 1

  • Why don't you change the icons and then distribute the game without windows icon updater?

    In the projects there is the icons folder on the right, you can replace all the icons from there, overwriting the image with the image you want, being careful to maintain the right dimensions.

  • I know this, but it remains an inconvenient system when you have many sprites to arrange.

  • I have a game with a lot of sprites, I would like to divide them into folders to keep them in order, the only way is to drag them one by one? Isn't there a method like "add to folder X" a bit like how you can insert them into a family?

  • That's exactly what I meant, thanks

  • Is there a way to make the X offset of the tiled background change every time the image repeats vertically?

  • Hehe yesterday I did something similar, with the Construct video recorder, I made a video of a few seconds of the sprite, even if I didn't know how to make the background transparent, I used a white one to try to remove later, then I passed it to an online site to have the gif and I used it as an animation, even if the loop was seen to skip at a certain point, it didn't seem to have the same fluidity and then repeating the image for a few seconds wasn't as nice as the continuous random.

    I don't know what the result of the random meshes would be, but I'm not able to create the code.

    It almost seems like a bug, I don't understand why the effects behave like this, too bad I can't use them

    Thanks anyway for the ideas suggested!

  • I created an example that shows the problem, the graphics would be different, but let's say that a sort of flame is formed that I like, it wouldn't make sense that when it is close to the sides it starts to move very quickly.

    mediafire.com/file/7uw1jswqqfwvt9f/effect+prove.c3p/file

    I found this example of the pig reflected in the water

    howtoconstructdemos.com/create-a-reflection-with-water-effect

    Where the sprite is never superimposed on the canvas, but is still on the canvas, I put the effect on the pig instead of the water and I put the camera on it by moving the objects more to the center and giving more pixels of distance for the reflection, thus creating the conditions I wanted to try, the pig never distorts the image, but when it goes out of the screen its reflection in the water speeds up anyway XD

    So maybe there is no way to fix it..

  • My idea was to give the effect to the sprite, and somehow paste it every x seconds to the canvas, so that I would have the sprite animation distorted, in the canvas, doing this in theory that bug would not be there, but if the sprite has to be superimposed on the canvas to paste it, I would have to do something like move every x seconds the canvas to the desired point, I think it would be a mess, I'm not even sure how the animation would have turned out if I had pasted the sprite multiple times..

  • Thanks, I wanted to try to get around that water effect bug, leaving the canvas with the image of the object on the screen, and the object with the effect off the screen, it was just a test, but if I have to keep it sprite on the canvas doesn't even make sense to try..

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  • How do I paste the image of a sprite placed off-screen into a canvas inside the screen?

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UltraLion

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