UltraLion's Recent Forum Activity

  • In the animation editor, activate the Onion Skin option, it is the third starting from the right, it allows you to see the shadow of the frame previous to the one you are in, to realize where it should be positioned to avoid having these changes, you will notice for example example that frame 5 is far to the left compared to 4

  • Is it possible to create a timeline that mirrors another? I don't think there's an option, maybe there's a trick to do it?

  • Hi, do you also have a version without using physics? One in which the rope swings more like a vine, without making 360 degrees and slowly shortens to reach the platform, I tried it some time ago, I even almost succeeded, but I don't know why the character, when dangling, remained more towards the middle of the rope than at the bottom end, despite attaching it to an image point at the bottom

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  • Ok thanks, I was hoping it would have been possible to do something like, add animation and select a subfolder in File, and Construct had directly created the animation with the frames inside that subfolder, I still wanted to see if it was possible to display 2 different images in 2 instances of the same sprite, but you can't. In the end you could already load images from the URL and create animations with variables, thanks again!

  • Ok it works now, thank you, but I was hoping it was something less complicated!

  • I made a example dynamic_animations.c3p

    Thank you, but it doesn't work

    "This content is no longer available."

  • What is the name of the example?

  • I didn't understand how to use dynamic animations, to add animations and frames, is there any example?

  • It's bizarre, one of these days I have to test it!!

  • Hi otomecha, in the end were you able to solve the timeline problem when you drag the character that caused the animations to go crazy?

    I approached programming for fun, I'm not suited to code, but programming with Construct is easy and a lot of fun and so I started using it, my goal would be to publish on Steam, but I don't even know what an SDK is and where to start to publish on Steam, reading about all these problems scares me, it would be nice if there were an official guide to do it, which would guide you step by step, after all making programming easy for those who don't use codes is nice, but if when the game is ready we don't know how to publish it and it has to go through hell there is in my opinion a lack, it seems like a contradiction, I hope more attention is paid to this issue, it would be much appreciated, obviously I speak for myself and for less users experts.

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UltraLion

Member since 11 Jan, 2021

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