UltraLion's Recent Forum Activity

  • I did an example like this for someone, you can scale the sprite there.

    I think this will show you the way.

    File c3p

    Thank you very much, it's not exactly how I wanted but it's a good start to work on it, I ask you one thing, at the moment when I release the touch the object remains enlarged, when I go to change the size again but it goes back to how it was originally to start editing from how I left it, do you know how this could be resolved? I can't find a way to see the actual scale value of the sprite, or to pass it into a variable to keep it stored

  • Hi, I would like to resize the sprites in game by dragging the corner of the sprite while maintaining its proportions, as you do in the editor by holding down Shift, does anyone know how to do it?

  • Thank you very much for sharing the tutorial, yes if you drag the images they become frames of a single sprite, I meant that if you go to the File folder, right click import images, it makes you import more than one as separate files, but they are not created as well sprites automatically, so I don't know if you could have used them for what you needed anyway

  • Hi, if you import files, you can import multiple images at once, but I don't know if it's okay to use the files for what you need to do

  • Hey, so C3 only redraws anything if there is any movement on screen, so I guess you were just using it on a static layout.

    We can mark effects as animated, which will force a redraw every tick if they are on screen even if nothing else moves. I made this change to the effect, so the newest version should show the animation on a static screen as well.

    Exactly, to test it I had put it in a layout without movement, now it works like this too, thanks!

    Given your skills, I wanted to ask you if it would be possible to create a conical light effect, I was using the procedural lighting addon, which is very nice for lights of various colors, but the light is only projected in a circular manner, while I would like it to be projected from headlights, chandeliers, etc. to cones, Thanks again

  • New effect:

    Procedural animated God Rays, effect has very little performance cost. Based on a shader for Godot (godotshaders.com).

    https://www.construct.net/en/make-games/addons/1121/goddess-rays

    Hi, how do you use the effect? I applied it to a sprite, but it looks like a static image, there is no movement effect like in this gif

  • Use Enigma Virtual Box if you want it as a single exe file. More information here on NWJS wiki:

    > Enigma Virtual Box is a software that 'enables application files and registry to be consolidated in a single executable file'. It's free for personal and commercial use.

    https://github.com/nwjs/nw.js/wiki/how-to-package-and-distribute-your-apps#an-alternative-way-to-make-an-executable-file-in-windows

    With Enigma Virtual Box, however, a double click is enough to open the game, it doesn't install the game, as happened with Install Forge, only that Install Forge with Construct no longer seems to work

  • As you can see the sprite I want to stretch becomes invisible what attempting to display it.

    I'm guessing they're occupying the exact same spot but I cannot see anything wrong with my code for it to end up that way

    https://www.dropbox.com/scl/fi/zvrimutedfl95rzzjw1wb/MyMeshTest.c3p?rlkey=k357kpm5njtan0r35j0pxj5pl&dl=0

    like Dhalsim from street fighter? Unfortunately the link doesn't work

  • No violation that I know of. The original poster probably deleted the topic and it took all the replies with it. I’ve seen it happen before a few times. I guess this forum allows that but it always irks me a bit. We go out of our way to post a working solution to a problem and they get selfish and delete the topic after they get it. The solution was meant to help them, sure, but it’s also for the benefit of anyone else browsing the forum.

    I understand you, it's happened to me a couple of times too, I helped someone and instead of receiving a "thank you" I saw the topic disappear, it's not nice

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  • If the movement you are trying to replicate is that of the "bells" attached to the chains, it is a simple animation, the chain remains stationary, you just have to animate the piece underneath

  • Using variables at the end of the animation you can reset the value of the variable to 0 to create a loop XD

    Do you think it might make sense to animate an entire game with this type of animation? Or could it have some negative feedback?

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UltraLion

Member since 11 Jan, 2021

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