Clarification on performance with image

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  • In these 2 cases, does Construct understand that it is the same image and will it count as one in the game, or does it see them as 2 different images?

    1) I have 2 sprites in the layout, both with the same image, but one has it in its animation while the other takes the same image but imported into the game as a File

    2) In a sprite I put the same image in 2 different animations, but in one the image is reflected

  • In both cases they will be different images on the sprite sheet.

    In the second case, you don't have to make a second animation, but just mirror the first one.

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  • In both cases they will be different images on the sprite sheet.

    In the second case, you don't have to make a second animation, but just mirror the first one.

    Yes, I know it can be mirrored, but I wanted to know how Construct worked, thanks for the explanation!

  • on export there is an image de-duplication step, this step will search the entire project for identical images and remove duplicates. But I don't think it works with mirrored images

  • on export there is an image de-duplication step, this step will search the entire project for identical images and remove duplicates. But I don't think it works with mirrored images

    Checked the deduplication, it works fine but it only searches sprites.

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