UltraLion's Recent Forum Activity

  • Hi, where you load the image you have to select keep current size, instead of resizing

  • I found a very nice addon to generate colored lights, the problem is that they only propagate in a circle, but I would like a beam of light that starts narrow and widens, like a car headlight.

    In Construct there is the reflector for the shadows with which I got colored beams, but they remain too dark and the effect is not comparable

    Does anyone know a solution?

  • The exe file is cooler XD

    But remote preview might be a good idea, thanks!!

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  • I succeeded by following this tutorial, another one on youtube made me leave the project file as output with the name changed to boxed , I don't know if that's why I couldn't, even avast had given problems...

    But it finally works now thank you very much!

  • Hi Ashley thanks, I'm trying to create an exe because I would like to pass the file to a person every certain progress of the game and a single file would be much more comfortable.

    I actually already tried the program you recommended and I still couldn't compile the file.

    My biggest concern has actually become that there may be something wrong with the pc, because months ago installforge worked, then I didn't understand if it was my problem or something had changed for everyone.

    Now I'll do another test with the tutorial you sent me but I think I've already done these steps correctly, thanks again!

  • Does anyone use installforge and know if it still works? Is it just my problem or is this program no longer suitable for creating .exe files for projects exported with Construct? Anyone know of another method? I can't find any guides for having a single .exe file. Construct seems to necessarily create many folders

  • When exporting games there are always many files and folders, I wanted to know how to have only one.exe file

    Some time ago I managed it by exporting with nw.js and using InstallForge, but now when I try to create the executable file with InstallForge I get the error Could Not Initialize ResourceEdit library!

    Does it look like something has changed?

  • Instead of giving the boolean to an enemy, you could create a global boolean and call it Boss, then set it to true if the boss will be in the next room, set as conditions: at creation - if Boss is true -> in actions set in the Bat sprite the characteristics of the boss

    If in the room there could be both boss and regular bats, you can add in conditions - if Bat sprite is in X coordinate, so that boss characteristics are only in instance you want

  • Sorry I'm trying to understand. So for example, in the first room there are 2 normal monsters that are destroyed before entering in the second room.

    When you enter in the second room there must be these 2 monsters again in the same coordinates but one must be the boss?

  • Hello, I don't understand what the problem is since you can use the coordinates of the enemies to recreate, if the boss is at X 3000, you will give 2 actions, one where you recreate the characters from X 0 to X 2900 one from X 3100 to whatever you want, so the boss will not be recreated, in case you want to recreate it on some occasions, you will create an action dedicated to the boss in a separate event

  • Thank you very much, I was still trying to figure out how to do this, it seemed strange that the first word could not be found!

    This is exactly what I was looking for, you are great!!!

  • What can't you reproduce? Do I have to resend the file?

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UltraLion

Member since 11 Jan, 2021

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