UltraLion's Recent Forum Activity

  • Hehe yesterday I did something similar, with the Construct video recorder, I made a video of a few seconds of the sprite, even if I didn't know how to make the background transparent, I used a white one to try to remove later, then I passed it to an online site to have the gif and I used it as an animation, even if the loop was seen to skip at a certain point, it didn't seem to have the same fluidity and then repeating the image for a few seconds wasn't as nice as the continuous random.

    I don't know what the result of the random meshes would be, but I'm not able to create the code.

    It almost seems like a bug, I don't understand why the effects behave like this, too bad I can't use them

    Thanks anyway for the ideas suggested!

  • I created an example that shows the problem, the graphics would be different, but let's say that a sort of flame is formed that I like, it wouldn't make sense that when it is close to the sides it starts to move very quickly.

    mediafire.com/file/7uw1jswqqfwvt9f/effect+prove.c3p/file

    I found this example of the pig reflected in the water

    howtoconstructdemos.com/create-a-reflection-with-water-effect

    Where the sprite is never superimposed on the canvas, but is still on the canvas, I put the effect on the pig instead of the water and I put the camera on it by moving the objects more to the center and giving more pixels of distance for the reflection, thus creating the conditions I wanted to try, the pig never distorts the image, but when it goes out of the screen its reflection in the water speeds up anyway XD

    So maybe there is no way to fix it..

  • My idea was to give the effect to the sprite, and somehow paste it every x seconds to the canvas, so that I would have the sprite animation distorted, in the canvas, doing this in theory that bug would not be there, but if the sprite has to be superimposed on the canvas to paste it, I would have to do something like move every x seconds the canvas to the desired point, I think it would be a mess, I'm not even sure how the animation would have turned out if I had pasted the sprite multiple times..

  • Thanks, I wanted to try to get around that water effect bug, leaving the canvas with the image of the object on the screen, and the object with the effect off the screen, it was just a test, but if I have to keep it sprite on the canvas doesn't even make sense to try..

  • How do I paste the image of a sprite placed off-screen into a canvas inside the screen?

  • That's bad news, I was creating effects that I liked, but they become unusable, it seems like a very limited system to me

  • I'm using some effects on an object, including the water effect, I like how it looks, the only problem is that when I advance with the character and the camera, and the object with the effect is entering or exiting the screen, the animation becomes very fast, why? Can it be fixed?

  • "myfolder/"&sprite.variable&".png"

    thanks, I tried again today and it worked, I think yesterday I had put the initial letter of the folder lowercase, while in the game it was uppercase... but now I still have a problem, the variable in question can vary its contents, and I have many folders, if it indicates in the path of a folder, it excludes the contents of all the others, I could remove all the files from the folders but the organization would be affected, isn't there a way to indicate a generic folder?

  • It doesn't work, it doesn't show me the image as before, in this case the variable is from a family, I don't know if it makes any difference from the normal sprite.

  • I have a project where I upload images with sprite.variable&".png" how do I indicate the path with myfolder/ ??

  • Usually, unless you tell the character to stop by stopping pressing the buttons, the character doesn't stop when he turns, and the speed doesn't change unless you tell him to change it.

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  • I don't quite understand what the squares are created based on, but can't you just make them invisible and visible depending on some variable?

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UltraLion

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