Repeat sprite.animationframecount times
-> Sprite - Load image from URL "imagename"&loopindex&".filetype"
Where the frame number is appended to the image/animation name eg. sprite0.png, sprite1.png, sprite2.png, and so on.
Thanks, how can I manage the animation speed? Instead of the loop I could use a variable that changes number every x seconds, but maybe there is a better method?