Egyptoon's Recent Forum Activity

  • and I'm only using canvas 2d because webgl is very slow !

  • TiAm

    right now if you find "propaganda 1.1" it is the one built with crosswalk 7

  • TiAm

    I found that canvas 2d is much faster than webgl and don't know why

    yes it's the same project exported twice (crosswalk 7 and 10)

    previewing the game over wifi gave me much better result but the best was crosswalk 7 + canvas 2d and the game was very smooth (45 to 50 fps)

    i tested on many devices with others, even powerful devices show dropping in fps when using crosswalk 10

  • After publishing my 1st game which takes a lot of time and pain, I received an alert (insecure openSSL thing), same alert i got from intel xdk telling me not to use Crosswalk version 7 to compile !!!

    so what i supposed to do ?! what is my fault ?!

    compiling with Crosswalk 10 (that resolves the openSSL issue) has a very dramatic effect on fps, dropped from average 45 fps to less than 10 fps.

    for 3 days i tried every thing day and night, nothing helped.

    So i've been forced to upload a new APK that has a very poor performance in both fps and image quality because i disabled "High dpi" option to gain some performance

    The average fps of the game now is about 20 vs 45 before with Crosswalk 7

    I just need an updated version of Crosswalk 7 with no OpenSSL issue.

    Crosswalk 10 is a disaster, and i don't know what is the purpose of creating it?! dropping fps of games in such a way that make them unplayable ?!

    My game called "Propaganda" on Google play (icon attached with this post)

    the previous version (built with Crosswalk 7 option in Intel XDK) you can download from egyptoon.net\Propaganda_v2.apk

    compare both versions and tell me what do you think.

    I'm so upset, and i really love C2 and its way of programming but i can't publish my game on GooglePlay any more

  • It's probably a problem in your project. I recently compiled a project with Crosswalk 10 and worked right.

    can you tell me exactly what settings you did in both C2 and intel XDK ? and you testing device model please.

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  • After publishing my 1st game which takes a lot of time and pain, I received an alert (insecure openSSL thing), same alert i got from intel xdk telling me not to use Crosswalk version 7 to compile !!!

    so what i supposed to do ?! what is my fault ?!

    compiling with Crosswalk 10 (that resolves the openSSL issue) has a very dramatic effect on fps, dropped from average 45 fps to less than 10 fps.

    for 3 days i tried every thing day and night, nothing helped.

    So i've been forced to upload a new APK that has a very poor performance in both fps and image quality because i disabled "High dpi" option to gain some performance

    The average fps of the game now is about 20 vs 45 before with Crosswalk 7

    I just need an updated version of Crosswalk 7 with no OpenSSL issue.

    Crosswalk 10 is a disaster, and i don't know what is the purpose of creating it?! dropping fps of games in such a way that make them unplayable ?!

    My game called "Propaganda" on Google play (icon attached with this post)

    the previous version (built with Crosswalk 7 option in Intel XDK) you can download from egyptoon.net\Propaganda_v2.apk

    compare both versions and tell me what do you think.

    I'm so upset, and i really love C2 and its way of programming but i can't publish my game on GooglePlay any more

  • Any news about Crosswalk 10 performance issue? can you just please update OpenSSL for Crosswalk 7 to get rid of GooglePlay Alert ? please

  • If it's a problem in my project why it works just fine if I use Crosswalk 7 ?! Note that I'm testing on Galaxy S3 mini. in my country it's a good mobile phone and it's my target device.

    please check my game on Google play "Propaganda" with a brain picture on the icon, and tell me what to do.

    My Results:-

    Canvas 2d> Crosswalk 7 = 45 fps

    Webgl > Crosswalk 7 = 8 fps

    Canvas 2d > Crosswalk 10 = 8fps

    Webgl > Crosswalk 10 = 5 fps

    Thanks for your reply

  • the game will be removed from google play! i got this alert : Security alert

    Your app is statically linking against a version of OpenSSL that has multiple security vulnerabilities. You should update OpenSSL as soon as possible.

    The vulnerabilities were addressed in OpenSSL versions beginning with 1.0.1h, 1.0.0m, and 0.9.8za. To confirm your OpenSSL version, you can do a grep via ("$ unzip -p YourApp.apk | strings | grep "OpenSSL""). For more information about the vulnerability, please consult openssl.org/news/secadv_20140605.txt.

    To confirm that you've upgraded correctly, upload the updated version to the Developer Console and check back after five hours.

    Please note, while it's unclear whether these specific issues affect your application, applications with vulnerabilities that expose users to risk of compromise may be considered "dangerous products" and subject to removal from Google Play.

  • I'm not the only one facing that, many users too.

    I'm compiling using intel XDK, Crosswalk for android

  • I've the same problem and i really need to build with Crosswalk version 7, the game performance on Crosswalk 10 is very very bad compared to 7

  • ,

    We are working on upgrading 7 with a version that will fix the SSL error. I will report back your findings about the port change though.

    did you finished this update ? please i need to use Crosswalk version 7 not 10, but i've the SSL alert

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