Egyptoon's Recent Forum Activity

  • I've the same problem, got this alert today, the only way i know to fix it is to build with crosswalk version 10 instead of version 7 and then the performance will be really bad ! any other solution ?

  • Today i found this alert on Google play developer console:

    Security alert

    Your app is statically linking against a version of OpenSSL that has multiple security vulnerabilities. You should update OpenSSL as soon as possible.

    The vulnerabilities were addressed in OpenSSL versions beginning with 1.0.1h, 1.0.0m, and 0.9.8za. To confirm your OpenSSL version, you can do a grep via ("$ unzip -p YourApp.apk | strings | grep "OpenSSL""). For more information about the vulnerability, please consult openssl.org/news/secadv_20140605.txt.

    To confirm that you've upgraded correctly, upload the updated version to the Developer Console and check back after five hours.

    Please note, while it's unclear whether these specific issues affect your application, applications with vulnerabilities that expose users to risk of compromise may be considered "dangerous products" and subject to removal from Google Play.

    -----------------------------------------

    is there is anyway to fix this without building with crosswalk 10 ?! i can't use it for my game, the fps will be 8 or less! please help.

  • My name is Ashraf Hamdi, Egyptian Animated film director, Cartoonist and game designer.

    I've a big and well known YouTube channel "Egyptoon" with my 2 partners "Amira" and "Mostafa" (animators) and we publish a new animated cartoon every week.

    our first game created with C2 is called "propaganda" on Google play store, and we are preparing for the second one.

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  • Thanks for reply, i sent them the apk and test results.

  • Egyptoon

    As stated in the first post, can you provide an APK to your game? And how are you testing the FPS?

    We are working with the Crosswalk team to get this resolved, but need APK's for them to test, along with devices and OS's (which you provided)

    Thanks a lot, i sent you an email with the apk link and test results. check it please and many thanks for your reply.

  • Thanks for reply, I'm just trying to test and discover what can i create using construct 2, so there is no profit plan and no unique idea for this game, the purpose of this game is to test performance on mobile phones, learning how to integrate Google play services in games, learning how to save high score (best score) using webstorage, and how to use vibration, how to make toggle button for sound mute, etc. , waiting for reports from Google developer console and studying them to help me create bigger and better games in future.

    I just want to know how far can i go with construct 2 and what are the limits.

    Till now i can't make (score share to Facebook and twitter), and i don't know how to give player a gift every day (how to make game which can access mobile phone clock and calender to make something new every 24 hours for example)

    Your comments and reply will be very useful and helpful to me, so thanks a lot

  • Crosswalk version 10 is a disaster ! on Galaxy s3 mini my game runs at 8 fps vs 45 fps if i use Crosswalk 7 (both Canvas 2d)

    webgl is much worse ! (6 fps vs 12 fps)

    Today i found this Warning inside Intel XDK software: "Warning: Crosswalk 7 uses an insecure version of OpenSSL and may be rejected by the Google Play Store. Use Crosswalk 10 if you plan to distribute via the Google Play Store."

    if so it'll be a very big problem

    please tell me what to do.

    thanks

  • Hi Everybody

    Today i noticed this warning inside Intel XDK

    Warning: Crosswalk 7 uses an insecure version of OpenSSL and may be rejected by the Google Play Store. Use Crosswalk 10 if you plan to distribute via the Google Play Store.

    But what i found is that Crosswalk version 10 has a dramatic effect on performance, the frame rate is about 8 fps !

    With Crosswalk 7 Games run at average 45 fps.

    Another strange thing I've found: Games with Webgl disabled (Canvas 2d) are much faster ! Webgl supposed to improve performance but i found Canvas is much faster!

    I've no idea why, so please tell me what is happening.

    Thanks

  • Download from Google Play store

    https://play.google.com/store/apps/deta ... propaganda

    and tell me please what do you think about it.

    Thanks

  • Here is my 1st game on Google play for Android "PROPAGANDA"

    https://play.google.com/store/apps/deta ... propaganda

  • I noticed that whenever ADmob Banners are shown the performance goto down drastically! I read that you have to disable text ads, but even Graphical banners are casuing FPS drops on the Google play beta APK.

    Any suggestions?

    I've the same problem and i disabled text ads and kept only images / graphical ads for some improvement in fps

  • Another test

    I just modified the Auto-Runner example (no transparency and clear bg= no) and build it, here is the results on Samsung s3 mini ,webgl renderer:-

    * preview over lan on latest release of chrome browser for mobile phone: fps= 30 maximum

    * intel XDK crosswalk : file size = 16mb , fps= 40 maximum

    * CocoonJS build: file size= 11mb, fps=60 maximum !

    I'm totally amazed by the results!

    Now i can start building my game according to these results, if you have any more advices and tips regarding optimization and mobile performance it'll help a lot

    many thanks

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Egyptoon

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