TiAm
I'm really appreciate your great efforts helping me on this.
please give me your email address to send you the same version of the game built with Crosswalk 10, till now i can't add links to my posts.
and I'll be happy to send you the capx too to check, maybe i did it the wrong way, I'm using sprite fonts not text and changing every sec for score and on collecting bulbs.
window size : 800 * 480, but the layout is 25000 width with lots of objects and destroyed once they came outside the screen but no more than 8 instances appear on screen.
I disabled collision for outside screen obstacles too
I tried to remove bunch of objects and test with no hope so i can't figure out the source of problem.
test device is Samsung Galaxy s3 mini which is in the middle between low and high end devices available in my country, if i notice low performance on it I'll know that it'll be unplayable for about 50% of users regards the android version.
i can't understand why the performance dropped from Xwalk 7 to 10 which should be an "upgrade" ?!! what are they planning to do exactly ?!