Egyptoon's Recent Forum Activity

  • piszozo

    I tested Ludei before and it was very good in performance but i can't use Admob ads directly (must be through MoPub) and compiling isn't that easy to config.

    Also they display their splash screen which makes the look of games not professional.

    So i came back to Intel XDK and crosswalk

    BTW, the option Android in intel XDK (just Android not Crosswalk android) gave me better performance but with many problems in touch, looping sound and with no webgl (only canvas)

    But Crosswalk 7 is still the best in performance for me regards the openSSL issue.

  • volkiller730 Thanks for reply, can you please tell me the exact process ?

    if i want a splash screen display during loading shall i make a custom loader layout with splash image, and not to use splash inside Intel XDK ?

    For now when i start my game > splash added to Intel XDK appear for 1 or 2 secs, then a loader with blue loading bar appear for about 5 secs.

    What i need is to display splash only during all the loading time.

  • piszozo

    Thanks a lot

    Optimizing performance is a very difficult task to do, Crosswalk makes it more difficult to me ! WHY ?! I'm looking for some thing that gives me more space and flexibility to work, not to make it more difficult and more limited any news about a fix? or new version of Crosswalk with better performance just like 7 or even better? what about crosswalk 11?

  • i found this on the page you mentioned :-

    "Note a few limitations on using loader layouts:

    1. Loader layouts are not shown when publishing as native apps on mobile (e.g. via PhoneGap, CocoonJS and appMobi). This is because the entire application is downloaded at once. Since all files are immediately available, nothing needs to be downloaded. For these platforms you probably want to focus on a custom splash image instead."

    so what about intel xdk ?!

  • so how can i disable intel xdk splash if i plan to use custom loader screen in C2 ? just not giving it a splash file or what?

    Thanks for your help.

  • Right now I'm using Crosswalk version 7 which has OpenSSL issue as mentioned, building with Crosswalk 10 to solve this problem gave me a very very poor performance.

  • TiAm

    I'm really appreciate your great efforts helping me on this.

    please give me your email address to send you the same version of the game built with Crosswalk 10, till now i can't add links to my posts.

    and I'll be happy to send you the capx too to check, maybe i did it the wrong way, I'm using sprite fonts not text and changing every sec for score and on collecting bulbs.

    window size : 800 * 480, but the layout is 25000 width with lots of objects and destroyed once they came outside the screen but no more than 8 instances appear on screen.

    I disabled collision for outside screen obstacles too

    I tried to remove bunch of objects and test with no hope so i can't figure out the source of problem.

    test device is Samsung Galaxy s3 mini which is in the middle between low and high end devices available in my country, if i notice low performance on it I'll know that it'll be unplayable for about 50% of users regards the android version.

    i can't understand why the performance dropped from Xwalk 7 to 10 which should be an "upgrade" ?!! what are they planning to do exactly ?!

  • How can i display splash screen instead of loader style (progress bar and logo) ?

    The splash from intel xdk disappear quickly and then loader bar appear, during this time i need only splash screen to be shown on screen.

    Thanks

  • I just uploaded another Crosswalk 7 version intro production, and I'll ignore GooglePlay Alert, I've no choice, , early reviews from testers on Crosswalk 10 version of my game was horrible !

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • cesisco

    same question at the same time !

  • imaffett

    what about crosswalk 11 and its performance with C2 games ? any hope in the future ? and what about the next update from Intel XDK ? any improvements in performance ?

    Games = Performance

    it must be on top priority, so how come this update came with decreased performance ?!

  • I just uploaded another built with crosswalk 7 again and I'll ignore the GooglePlay Alert, I've nothing to do, the best result i can get ever is when i use crosswalk 7, very stable and i can activate High dpi and very smooth without pixel rounding or point sampling. it's just amazing and gave me exactly what i need for my game.

    any hope in the near future? what about crosswalk 11 ? or updating crosswalk 7 with new OpenSSL ?

Egyptoon's avatar

Egyptoon

Member since 5 Jun, 2014

None one is following Egyptoon yet!

Connect with Egyptoon

Trophy Case

  • 10-Year Club
  • Email Verified

Progress

11/44
How to earn trophies