leomachado666's Recent Forum Activity

  • i'll try to re explain,

    So this is going to be a learning game,

    When you encounter an enemy, you go to a layout called battle

    you are going to learn some grammar, for example,

    if you encounter a certain enemy, let's say, an orc...

    when you encounter an orc, you will have 3 options to click,

    FRIEND,FRYEND,FRIED

    You have to click the right one... if you don't, you lose health.

  • Okey ill try to mess with that, but also,

    What should i do to store a lot of words? if things get really complicated i will have to hardcode all the words

  • Hey guys, im making a learning game and i need it to have a pokemon like game system

    But instead of attacks, it must have words...for example

    to hurt a monster you have to choose between 3 words

    1) EGG

    2) EEG

    3) EHG

    if you choose word 1, the player attacks, if you choose the wrong answer you take damage, also i need to know how to load a huge amount of words, like 30 correct words and 60 mistyped words.

    also for the next turn the words should appear in different objects, EGG can't always be the first word, it should appear con the third place for example.

    i'm thinking on using something like excel or XML but i'm an amateur.

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  • Thanks!

    But i found this CAPX that easily registers the first touch and last touch and gives you back the X and Y swipes...

    Try it people, it's super easy!.

  • hey, i want to create a "dash" for my platform character,

    i want the player to touch the character and then swipe right to dash right and swipe up to dash up

  • Hey

    I need my character to collide with certain blocks and the enemies to pass through them... is it possible?

    cant manage to make "disable collisions" work

  • PaulloAmaral Ok, I recently discovered that if i changed all my "on every tick event" to "every 0.01 seconds" instead. The performance of the game was greatly and I mean GREATLY improved on all my mobile devices. Try to use as high number as you can. So if you can use on every 0.1 seconds instead then do that.

    The small lags here and there just disappeared. So on every tick events are heavier than I thought on the machine.

    But crosswalk has never worked for me. Lags as hell and I do not understand how people here has been able to compile a game using it

    It's true about the every tick suggestion,

    Instead of Every Tick you get almost the same results with something like

    Every 0.05 seconds or something like that

  • Te thing is i need to do it with a 960x640 layout :/

    edit:

    Problem solved

    I will edit the first post with the solution!!

  • troublesum

    I'm setting the layout to 960x640

    margings 950,630

    Windows size 930x610

    On player landed, shake 1 second...

    but it doesn't work

  • So, which one should i increase? the layout size,margin or window size?... also i suppose the screen shake goes on the character...

  • Hi guys

    I wanted to know how to create a camera shake in a 940x640 windows size,layout and margin...

    i am not using unbound scrolling,

    Because when i use it the screen goes messed up :O

    EDIT:

    i solved the problem so i will tell you how i did it...

    So my layout is 960x640 and i'm making a runner like the Construct 2 template and i want to create a camera shake, what i did was

    Set unbounded scrolling to YES

    Create a square sprite in any place

    set an every tick that says -- > Every Tick -> Square set position to LayoutWidth /2 and LayoutHeigth /2

    Then set Scroll To Behaviour to the SQUARE (not the player)

    After that set your trigger,

    i used "Character on land" ---> shake 1 second

    Hope it helps, for my example it worked...

  • I just tried the formula and it worked perfectly!

    Thank you LittleStain! good luck

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leomachado666

Member since 18 May, 2014

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