PaulloAmaral Ok, I recently discovered that if i changed all my "on every tick event" to "every 0.01 seconds" instead. The performance of the game was greatly and I mean GREATLY improved on all my mobile devices. Try to use as high number as you can. So if you can use on every 0.1 seconds instead then do that.
The small lags here and there just disappeared. So on every tick events are heavier than I thought on the machine.
But crosswalk has never worked for me. Lags as hell and I do not understand how people here has been able to compile a game using it
It's true about the every tick suggestion,
Instead of Every Tick you get almost the same results with something like
Every 0.05 seconds or something like that