leomachado666's Forum Posts

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  • Hi guys,

    i wanted to request a feature, like the title, maybe a native expression like "choose without repeat" or "pick random without repeat"

  • The 360 should work correctly from the beginning, but other gamepads might not work

  • i only had to change the number of loops and it worked!

    here i uploaded a screenshot, i created the grid, then i picked random grid tiles and spawned several plants at random grids until there were a certain number of plants (like 100)

    Now i can spawn plants, treasure chests,monsters and more with the tiles.

    thanks!

  • hi guys, i suggest to add this to the tutorials! it's an easy way to make a grid thanks to alextro

  • alextro

    it worked perfectly!! i suggest to add this to the tutorial section!!

    Changing the for loops i can create extra rows and columns, and also the spacing.

    Thanks!!!

  • Well i find out that it's a chrome issue, not construct, unfortunatly we will have to wait i guess.

  • alextro

    i have your example but i don't know how to adapt it to my 2048x1280 layout

    i would need to distribute it in 9 rows and 12 columns or something like that...

    then in random instances i will create some stuff, it's not for movement to be precise

  • hi guys, i want to generate a grid on a 2048x1200 layout (the visible is 1024x600 but i need the entire layout)

    in that grid i will create some random items later...

    any tutorial?...

  • that's not what i was looking for actually haha

    i wanted to control the animation so i found out i can use

    Player.pathfinding.movingangle (or something like that) to have a value

    Thanks!

  • Hi guys, i want to animate a character that moves with 8 directions and uses pathfinding

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  • i'll try to re explain,

    So this is going to be a learning game,

    When you encounter an enemy, you go to a layout called battle

    you are going to learn some grammar, for example,

    if you encounter a certain enemy, let's say, an orc...

    when you encounter an orc, you will have 3 options to click,

    FRIEND,FRYEND,FRIED

    You have to click the right one... if you don't, you lose health.

  • Okey ill try to mess with that, but also,

    What should i do to store a lot of words? if things get really complicated i will have to hardcode all the words

  • Hey guys, im making a learning game and i need it to have a pokemon like game system

    But instead of attacks, it must have words...for example

    to hurt a monster you have to choose between 3 words

    1) EGG

    2) EEG

    3) EHG

    if you choose word 1, the player attacks, if you choose the wrong answer you take damage, also i need to know how to load a huge amount of words, like 30 correct words and 60 mistyped words.

    also for the next turn the words should appear in different objects, EGG can't always be the first word, it should appear con the third place for example.

    i'm thinking on using something like excel or XML but i'm an amateur.