leomachado666's Forum Posts

  • Hey guys,

    I don't know if it's already added, but i would suggest something like bounding particles...

    I have been trying to make blood particles to bounce or stay on a platform after my player gets hit and i can't find the solution...

    Tried adding physics to the particles but they wont work

  • hi guys,

    with a friend i am making a platform pvp multiplayer game, it's an easy game, 2 players killing each other in a 640x480 room.

    We are going to put it on facebook, the game itself is running smoothly, the players are in position, you can choose your player, play with another person on the same keyboard/gamepad(Actually we are enhancing the gamepad stuff).

    But i don't even know how to start with the multiplayer part.

    if someone can provide any help, i will appreciate it a lot, i haven't found an easy to use tutorial yet.

    We want people to host their own game and fight with other friends on facebook, and the final score will go to the ranking, we will have a fixed server as i recall.

    Thanks guys!!

  • I solved my issue by making only 2 "Players" and adding them a lot of characters sprites in different folders (Ninja,Archer,Knight) and added the variable "PlayerIs", and when the player goes to the selection screen he can change the variable to ninja,archer,knight etc,

    i added events like

    "If D is pressed" -- > "Player simulate right" -->

    sub event

    If "PlayerIs" = "ninja" ---> set animation to "NinjaRunning"..

    That actually solved it, now i'm going to learn more about families, thanks pal!!

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  • hey!

    Im dealing with a platformer game in which you can choose one of 8 players and i don't know how to program the "player"

    So i was thinking, I could make an object become another object animation if a variable is triggered...

    Something like

    On Created and IF variable Player1IsArcher = true ------>> set animation to Archer.AnimationName("Running")

    But it doesnt seem to work

    Archer.AnimationName("dead")

    throws wrong number of parameter before ("dead").

    PS: It will be a multi player game so it will have 2 characters and that's why i want to create an object that can change its animation to another object

  • Thanks guys! now i understand much more,

    And sorry for the newbie mistake

    I'm spanish and i was reading another tutorial and it didn't have the exact "Or" section haha

    Thanks !!

  • Hi guys,

    i wanted to know if there is something like an "Or" action/expression

    For example:

    If Player1 OR Player2 touches HealthPotion ---> Touching Player Health +1

    Something like that

    Im trying to add some potions and when the player gets the potion, the variable Health goes up by 1.

  • I didn't understand your instructions TonyW, didn't come quite clear, humm i tried this!

    It does the job, but if someone has a better solution, i would love to learn

    VX and VY are the original position of each object (they are hundreds of pixels outside the left edge of the layout

  • Hi guys,

    i wanted to request some help to make moving clouds, i'm making a fixed screen pvp platformer and i need the clouds to move from left to right at slightly different speeds and positions...

    Any help?

  • Hi guys, i was wondering if you can help me with making an AI advanced enough to make my enemy move from left to right on the platform it's standing and jump to another one if it sees the player.

    Or by just helping me with the basic of making an enemy that moves to the player i'll be fine...

    Thanks!

  • You need to add instance variable to the player : boolean and make it true

    keyboard on clicked or mouse

    Boolean is true ------------- shoot

    ------------- set boolean to false

    ------------- wait 0.5 seconds

    ------------- set boolean to true

    You can check the shooter rain demo inside C2, The player use delay with his gun.

    Thanks A0Nasser

    It works like a charm

  • Hi guys,

    i'm wondering how to make a delay between each bullet shot, i'm building a "megaman like" game and i want my "archer" to shot an arrow, then wait something like 0.5 seconds and then shot another. See what i mean?

    (I attached an image for you people to see the arrows)

    the player objetct is "Archer" and the arrow is called "SingleArrow"

  • Hi people!

    I'm Leo, from Uruguay.

    I'm a 21 years student and i want to make games, i started to learn some Construct2 and i'm learning fast

    I love this community and in my country the game industry is moving forward!!