leomachado666's Recent Forum Activity

  • I understand your point, but since english and spanish are two of the most common languages in the world, i guess it would be nicer and easier for some people... anyway it's just a suggestion

  • Hello friends!

    I'm a Construct2 amateur from Uruguay and i would love to help my friends learn how to use Construct2 , but they don't know a lot of english, so...

    i find that the english that construct2 uses is pretty basic and easy to translate...if we had some people who knew spanish we could really help much more people and expand Construct2.

    I would love to volunteer as a translator if required.

  • I still don't fully understand how to use while and else, i'm getting the hang of else, but i have been doing that kind of coding since the beginning haha i should start using Else

    Thanks People!

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  • Thanks pal!

    now it works, and i post a screenshot for everyone having trouble.

  • Hey guys,

    I want to play the sound "steps" for my character, it's a small audio that loops

    I used this conditions

    If:

    Player1 is moving and Player 1 is on floor > play sound "steps" looping

    When i do that it starts to loop endlessly and becomes unbearable.

    Also i tried the

    Player1 is NOT moving and Player 1 is NOT on floor > Stop playing "steps".

    but so far, it doesn't work

  • Thanks pal! it worked out allright

  • Hi beautiful people!

    I'm having trouble with gamepad support,

    Firefox detects the gamepad instantly, but Chrome requires me to unplug and plug the joystick first..

    Also the buttons i use on firefox to shoot wont work on chrome...

    I am currently thinking that using raw mode might be better...

    Any suggestion?

  • hey guys,

    I'm having a small issue with particles...

    I want to shoot a bullet and when the bullet hits the wall, i want it to create particles that flow on the opposite direction of the bullet...

    So if the bullet is going to the right .... the particles must spawn to the left...

  • Sprite object w/ bullet behavior & bounce actions are all ya need.

    now that you mention that... you just solved another problem i was trying to resolve, thanks pal!

  • Hey guys,

    I don't know if it's already added, but i would suggest something like bounding particles...

    I have been trying to make blood particles to bounce or stay on a platform after my player gets hit and i can't find the solution...

    Tried adding physics to the particles but they wont work

  • hi guys,

    with a friend i am making a platform pvp multiplayer game, it's an easy game, 2 players killing each other in a 640x480 room.

    We are going to put it on facebook, the game itself is running smoothly, the players are in position, you can choose your player, play with another person on the same keyboard/gamepad(Actually we are enhancing the gamepad stuff).

    But i don't even know how to start with the multiplayer part.

    if someone can provide any help, i will appreciate it a lot, i haven't found an easy to use tutorial yet.

    We want people to host their own game and fight with other friends on facebook, and the final score will go to the ranking, we will have a fixed server as i recall.

    Thanks guys!!

  • I solved my issue by making only 2 "Players" and adding them a lot of characters sprites in different folders (Ninja,Archer,Knight) and added the variable "PlayerIs", and when the player goes to the selection screen he can change the variable to ninja,archer,knight etc,

    i added events like

    "If D is pressed" -- > "Player simulate right" -->

    sub event

    If "PlayerIs" = "ninja" ---> set animation to "NinjaRunning"..

    That actually solved it, now i'm going to learn more about families, thanks pal!!

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leomachado666

Member since 18 May, 2014

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