leomachado666's Recent Forum Activity

  • Thank you Sir! i will try what you posted...

    I guess that i could do something easier like

    If bgtile width => than 200px

    Create Item on bgtile bbtop ?

  • Sorry i forgot to clarify something, the platforms are tiled BG's

    Is there a way to create random platforms (like in the runner example) without beign tiled BG's ? then putting tiled bg's on top of it...

  • I think that in further versions of CocoonJS the performance will boost or somehow a new way of compiling will come out...but for now we have to stick with this performance.

    Guess HTML5 is still young

  • Thanks for your response. Maybe you could try my game, its on playstore called Borun. I would like to know if it runs on other devices.

    Hey Furdy,

    I'm having the same problem, i played your game and i get low fps, also in a simple proyect i'm making it happens the same thing... low fps.

    i'm using an S3 Mini...

    Is someone having the same problem con iPhones?

    Is it something that is happening only on CocoonJS?

  • I already did that, but some values, like width, height and position are set to random :S

    i did copy the event and all the stuff...

    Another solution to creating objects on top of the tiled bg might be picking the last instance and creating the object on top of it... but dunno how...

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  • It's not working exactly as i need it

    So let's change a lil bit,

    What should i do if i wanted to create a platform on top of the tiled bg?

    So the tiled bg won't be required for collisions, and i can use the normal sprite platform (which is a blue square) to set image points and more stuff that can't be done with tiled bg...

    I'm still using the auto runner template

  • hey guys,

    i want use image points on a tiled bg but i cannot do it , i'm following the runner tutorial

    I would like to position enemies and obstacles on top of the platforms,

    So... can i create platforms instead of tiled bgs? and but tiled bgs after the platforms are created?

    i want to put an enemy every 2 or 3 platforms

  • hi guys

    im following the construct 2 runner template and i want to generate some obstacle blocks when the platforms are created.....

    So i need something like

    every int(random(4,8)) seconds ---> create "Spikes" on top of the platform

    Also these spikes should be not only in the middle but if the platform where to be 500 pixels, it should be between 100 and 400 so it won't fall on the edge of the platform

    Thanks for the support

  • Can someone help me? i can't make it work smoothly with CocoonJS

  • So, guys,

    now i'm having another problem...

    I want to preview over wifi this game with CocoonJS Launcher and it laggs like hell, it's based on the runner template offered in construct...

    I attached it , if anyone has the same problem please comment...

    It runs at 5 fps!!

    I'm using an S3 Mini, i can run Asphalt8 so this shouldn't be a problem...

  • I'm trying to figure-out the same thing. So many posts, and I've tried many, yet I'm not seeing the right result on my S3. I'm using Intel XDK to compile. thx

    Is it slow for you too?, i don't understand why it doesn't work, also i don't even know how to install crosswalk so without CocoonJS i'm dead.

    Sisyphus

    Thanks for the link, i'll try to use it

  • hey guys,

    i wanted to know how to change the entire game size to the mobile device screen res

    For example i'm making a game for an iphone, but i don't have an iphone right now, so i'm testing on android...

    i'm using a high res for iphone 5 now, but i will need to change the graphics according to the screen size later, also on android i would like to make it "adaptive".

    PS:

    You know, i'm trying to preview some text, a couple of rectangles and random movement con CocoonJS over wifi and it's running at 5 fps on S3 Mini

    any suggestion?

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leomachado666

Member since 18 May, 2014

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