Ok i hope i can explain this properly so... huge text incoming!
Recently i encountered a strange bug where after spawning lots of objects for a while the game starts to have increasingly bad fps drops when spawning objects. I noticed this when i was working on my Touhou project style bullet hell game where tons of objects are spawned all the time (specially enemy bullets) and used to work perfectly fine with no fps drops or anything like that. But recently i ran on this issue where after around 40s in my game, the game started to have some bad fps drops when spawning bullets and was running at less than 45 FPS while doing so, which was not good for my game because i set the minimum frame rate at 60 FPS due to bullet patterns breaking at less than 60-55 FPS (like not spawning enough bullets) so it makes the game run very slow. So i began to use the debugger to find anything that could be causing this but found nothing.
I though that this had something to do with UIDs because after a while the bullets UIDs where becoming large like ranging above 10,000 and maybe the game was having trouble managing stuff or something:
I filed a bug report but it turned out this was not a bug and UIDs have always worked like these: github.com/Scirra/Construct-3-bugs/issues/5910
which is pretty funny because I've been using construct 2/3 for like 2+ years and never noticed this :v
So before filing another bug report i decided to check for other bullet hell projects i made in the past and it happened in them too!! and these projects weren't modified until now so it was very strange. So to check this didn't had anything to do with my code, i opened the GLOKAR game template and made the boss shoot bullets every 0.1 seconds in all of its attacks and sure enough it was starting to drop FPS when spawning bullets.
So i concluded this happens when spawning frequently any object after a while, but before filing another bug report i wanted to know if any body was a having a similar problem, maybe this is a issue with my pc or my browser and not construct 3. I am not very sure in which release this started to happen but it was probably on r302
Thank you for reading all of this and i hope anybody can help me!
Edit: here is a gameplay of my game so you can see FPS drops: youtube.com/watch The drops become noticeable on 0:50 This also happens to me in exported projects btw-