Starman's Recent Forum Activity

  • so lets say i make i want to make an object that moves down and right at the same time, and when it touches a horizontal wall it changes its direction to left but it keeps moving down (its something like an object with the bullet behavior with bounce off solids enabled)

    how could i do something like that? using the reverse action wouldn't be useful because it would only move in a diagonal line (down, left and up right only)

  • i would like to do a height or jumping illusion in a 2d top down game, something like in this video

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  • it was actually that! i never thought on enabling "bounce on solids" and that's why they go through the walls.

  • oh yea and that pink enemy doesn't have any pathfinding behavior, he just follows the player

  • i have a very bad problem where a pathfinding enemy that always chases the enemy goes trough the wall, this is really not a problem in a open area but in a place where there are too much solid walls, you can clearly see how sometimes a pathfinding sprite sometimes clips a bit through the walls. the real problem with that is that the player is able to knockback the enemies and that means that the enemies can be pushed inside solid objects

    youtu.be/Q1P0LESMFbM

    i recorded a video of my project so you can se what's going on

    (note that i am using construct 2)

  • i want know if you guys know a way to make something like the lerp expression that for example, you can use to make an object move to a certain point at a amount of time. i would like to do that but without that deceleration effect that lerp haves

  • > there are a few ways to do it, you can set angle of motion to "angle(start.x, start.y, player.x, player.y)"

    >

    > or you can set the bullet object's angle using "Set angle towards position" and give it player.x and player.y

    thanks, but what is "degrees" suppose to be?

    nevermind, i already figure it out, thank you so much!

  • there are a few ways to do it, you can set angle of motion to "angle(start.x, start.y, player.x, player.y)"

    or you can set the bullet object's angle using "Set angle towards position" and give it player.x and player.y

    thanks, but what is "degrees" suppose to be?

  • i want to set the angle of motion towards the player with the bullet behavior but i can't find a way

  • i have a problem thought, while construct 3 has 3 slots in the "within angles" action, construct 2 only has 2 (yea i forgot to mention i was using construct 2)

  • i don't think i get it, is it supposed to be like this?

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  • i am trying to set a movement similar to the enemies in the binding of Isaac

    imgur.com/lSH6qp5

    i've tried different ways to make an enemy chase the player. i tried to do it in this way with the 8direction behavior

    but the movement is very awkward, like very weird. i tried using the bullet behavior and the "move at angle" action but i don't know how to set the angle of motion towards the player.

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Starman

Member since 4 Oct, 2020

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