If you could disable delta time on behaviours, and you design your game around 60fps, then 2 problems would occur:
If the framerate goes below 60fps, then you will see the behaviours work in slow-motion.
If the framerate goes above 60fps (e.g. Someone uses a monitor or phone that supports 120hz), then you will see the behaviours speed up really fast.
There isn't much you can do to fix this, except by using delta time.