igortyhon's Recent Forum Activity

  • It's okay to have a large size layout and only display part of it, I use it all the time.

  • I figured it out. I just had to wait for the donut to cook.

  • I'm currently working on an RPG project that includes a warping mechanism to move the player between different layouts. I'm experiencing an issue where the player gets teleported to the "door" in the new layout correctly, but then glides back to the default spawn point set in the editor. I think it might have something to do with the tile movement overriding the set position command and forcing it to glide back to the expected position? The logic is in "base_warp" event sheet.

    Here is the project if you would like to have a look: drive.google.com/file/d/1eY28lHmazoxU1uEY4jMqV-Th3isY5VrN/view

    The only warp point I have currently set up is the one that goes from "calmtown" to "mysteryforest" (east from calmtown, west from mysteryforest).

    I am not sure if I am missing something. I am relatively new to Construct 3. Thank you if you are able to help!

    -I fixed your character's teleportation. The main problem was that the hero instance was already on the layout and when you moved it after teleportation it still received some time command from moving. The best practice would be to create a hero after entering the layout at the desired point.

    -Slightly optimized too frequent actions and behaviors.

    -Best practice would be to give a name to the layers and when creating refer to the name it will help in the future without problems to add new layers.

    File

  • > Put this into the runOnStartup function in main.js

    >

    >

    > > document.addEventListener('keydown', function(event) {
    > 		if (event.key === 'F5') {
    > 		event.preventDefault();
    > 		}
    > 	});

    >

    >

    >

    >

    I tried to open the main.js file with notepad++ and it's a wall of text, how can i show the code as in your screenshot?

    You don't need to get into the engine files.

    You need to add a file to the project and insert the necessary code there.

  • Okay, I wanted to take my time in responding as I answered some of my own questions. Also, my app has made it to the the app store (here) so no big issues.

    Hi.

    - I just keep giving a new name to the archive package and opening it as a new folder.

    There's not much to change. Specify the icon one size, select the developer and put the update flag for cocoa pods.

    - I like the design of your site.

    -I downloaded and played your game. No offense, but it's bad out there. The design is nice but everything is very small and it's not clear how to play. I tried to click on the cash register and on the bag of money but was constantly killed by visitors.

  • I have a html window (element) that I can position off the right side of my screen fine, but when I try to position less than x =0 (off to the left of the screen) the html window wont move below 0 (eg x=-50). Why could this be?

    I'm am doing all the positioning using the c3 event sheet.

    Cheers

    It should work. Please show me the code.

  • 1. You can copy the same tree sprite all over the map, it can be given different frames to make the trees look different. And when the player passes under the tree it will be transparent this one event will apply to all sprites with this name.

    You can make a lot of different tree sprites and unite into a family and already with the family to make an event.

    2. I suggest you open the examples and understand the code of the mechanics that you like.

  • I tried to make an example according to your description.

    It is simple and has only two buttons, one to add Bugs and the second to enable and disable the attack.

    All events are based on triggers, which optimizes resources.

    I hope this example will help you to find a solution.

    https://kibaga.org/c3-example/file_uploads/index.php?file_name=../Bugs-Attack-OnOff-Sample.c3p

  • The design itself logically looks odd.

    Listen to how it sounds.

    You check the animation frame of one bombardier 60 times per second and if it is three then all bombardiers spawn an object.

    You have a dependency on the animation speed and the number of frames. Yes and when there are many bombardiers the check will go to the first one. Sounds creepy.

    Why don't you tell me what you want and I'll create a more optimal algorithm?

  • Post the apk and I'll check it out for you.

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  • Uvas in Chrome and Firefox code 73.

    It can be used, I don't understand what the problem is.

    Maybe someone else has figured it out and can help.

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igortyhon

Member since 22 Jul, 2020

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