igortyhon's Recent Forum Activity

  • Hi do you wish in real 3d or is it pseudo 3d?

    If you have real 3D, you can attach a 3D object above the car object and change its width depending on the lives and this object should always be turned to the camera.

    But maybe I didn't understand the question.

  • Hi.

    You can right click on the old plugin and see all the places where it is used, this handy navigation will allow the old feature plugin to be replaced with the new event.

    This is very helpful when replacing different SDKs for different platforms.

    Yes, you have to work with your hands, but this is a peculiarity of the profession.

    I don't understand how you know that you have an old unsupported object in your project for several years and still haven't replaced it.

  • It can be done, it just depends on your level of knowledge of Construct3.

    I think you will need an authorization system and some kind of showcase with course products, and probably all this information you will upload from the server, prices, progress maybe text, photo and video.

    Nothing is impossible in this, but all these interactions with the server part are considered advanced knowledge.

    Until you describe the technical task it is difficult to say more precisely.

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  • Hi. You're new to the community and I want to be polite and prompt you with a reply so you have a good first impression of the community. But this is a very basic question and it's better to get some training or study examples and tutorials to understand it yourself.

    Answer.

    Here on the screenshot are two variations of how you can create the desired sprite, and if necessary we can combine these sprites into families to then apply group methods to them.

  • Thank you, it worked 😍

    But just like in the example game, I can only move my 3D camera left and right - how do I make sure that it can also be rotated up and down?

    I don't know how you implemented your control. But you can look at ready-made examples, of which there are many. Like this one.

    editor.construct.net

    editor.construct.net

    editor.construct.net

    I tried making FPS once and it wasn't hard, I was looking at examples.

    construct.net/en/free-online-games/lava-gun-69421/play

  • Hi.

    You have all the necessary variables for each warrior, so we can create for him an artificial intelligence that will search for a base and attack it by itself without ready behaviors.

    But Construct3 has great turret and movement behaviors so our AI will use them. And so it will be very simple, it will check if the warrior has reached the base at the attack distance and if it has reached the base, it will disable the movement behavior and turn on the turret.

    I also added a little attack particle just to see who is attacking. The range of the turret can be set large for example the area of the warrior's gaze, as it will still be turned on only when the warrior reaches the attack distance.

    Conclusion - every warrior should always be given a mind, even if it will be primitive and consist of two positions.

    I hope I have understood your goal correctly.

    fex.net/s/pbyostz

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  • Hi.

    There have already been many threads on the forum about sorting, here is an example in 2D and 3D.

    There is nothing wrong with each tree having a shadow or a hidden polygon that will mean an impassable tree trunk.

    File *.c3p

  • Hi.

    It's not hard, for example if you have a camera attached to an object, you can shake that object.

    Here's a screenshot, I've marked what I've added to the player to make the camera shake when shooting.

    editor.construct.net

  • Yes, you need to submit the new version for testing along with the in-app purchases. Don't forget to add a screenshot of the recovery button in the version comment.

  • Hi.

    I don't have time to understand your code, but I want to help.

    Here is a screenshot of my working purchase and a screenshot from Apstore Connect.

    Just don't forget the restore purchase button, you can't do it without it.

    At the first release of the build with purchases, I created a file in XCode to test the purchases on the simulator to check everything before sending it to the review. But in the next updates I did not use the test file in XCode, but immediately collected and sent for review.

  • Hi.

    I understand that you want the player to move at the click of the mouse, and the enemies are constantly approaching him.

    I see that your enemies are able to attack at a distance, for this you made a distance check?

    In general, I understood how to understand, there all simply periodically (every 0.5sec) all enemies look how far they are from the hero and if more than 100 then they go to him.

    Download File *.c3p

  • It looks like a crutch. Could you upload an example file with this piece of code so we can fix it for you?