igortyhon's Recent Forum Activity

  • I join you, now updates require the second version of services. Strange that they immediately started issuing a red ban, I thought until June 2025 will be issued a yellow warning and only after that date red ban.

  • Alternatively, you can concatenate all the required values into a delimited string. And then parse and convert to a number.

  • Hi. Collision with itself used to be a weakness of Construct3. So we used to add an object to a family and check collision with the family.

    But I don't remember when these two conditions were added and they made my life a lot easier.

    Pick Nth instance

    Pick the instance at a given place in the internal list of picked objects. This is most useful used in sub-events to act on separate instances. For example, in a "Sprite collided with Sprite" event, Pick 0th instance and Pick 1st instance can be used to act on each instance involved in the collision separately.

    If all objects are currently picked, this condition can also be used to pick an object by its index ID (IID).

    Pick random instance

    Pick a random instance from the currently picked objects. In other words, if Pick random instance follows another condition, it will pick a random instance from the instances meeting the prior condition. Otherwise it picks a random instance from all the instances.

  • Is that subtle humor? The game won't even let you pass the first level. There's a lightning bolt that burns you when you try to jump the first obstacle.

  • ...

    I exported my project as a zip and I can see the files but I have no idea where to even look to fix the problem. Someone pleasee helllpppppp

    To work on a project on another device or browser, you don't need to export it. You just need to save it as a single file (*.c3p), as shown in the screenshot, and then open it in the editor. The version of the editor must be at least as high as the one you saved it in.

  • The first and second will occur every tick.

    Only events with green arrows are triggers and are waiting to be triggered.

    But don't worry, your events that are used every tick have a small load and will not reduce your FPS.

    Construct3 has a good debugging mode and you can see the load by groups. If you ever see that you have too much CPU load, you can put different pieces of code into different groups and find out how the event is eating up resources.

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  • I've been using your suggestion for the last 4 weeks but I don't think it's really a shake

    The camera should really shake like her

    Do you have another suggestion that working better maybe?

    https://youtu.be/0Suh3q5Pl7c?si=td5v-Xe2QebUiCay

    (18:30 - 18:40 minute)

    Any camera shake is working with its coordinates in space. And attaching Tween gives you the opportunity to fine tune the parameters of the shake. Have you tried different shapes of curves and movements in space?

    It looks cool and simple in professional games, but behind it is the hard work of visual effects specialists.

  • This service should have documentation on how to use queries to authorize and retrieve and send data to your database.

    If the service is popular, there are ready-made plugins or examples.

  • but android webview not support yet in smartwach

    Then it is clear why the apk shows an icon on the device and does nothing.

  • Packages built in "apk" are built with "Cordova" and use "Android Web View" to do their work.

    If you are interested in this issue, you can check which version of "Android Web View" is used in the smart watch and whether it is suitable for running.

    If it is not suitable, you can only place the "HTML" version on the website and open it on the watch.

  • It suppose to be 2D object in 3D space. ...

    If it's a real 3D then everything is simple, you don't even need any calculations, Construct3 will do it all by itself.

    You just need to put the image of the health bar progress bar in the 3D object and attach it above the players and keep it turned to the camera, and the width of this object will show the number of lives.

  • "player level="&int(PlayerLevel)

    The connection must be made through the symbol of concatenation. &