If you have In debug mode on your PC it shows 90% load, that's a lot for android devices.
If you want to be successful on smartphones your goal is to get to 10% in debug mode on PC.
Hello colleagues!
I know how to make localization inside my game and select the desired language based on the language of the device.
But how do I add additional languages to the App Store page? (screenshot)
I tried in XCode to add languages, but it doesn't work. (screenshot)
Develop games in your browser. Powerful, performant & highly capable.
Please!?
I saw your first post, but I didn't understand anything.
After you wrote your second post I am writing this reply.
How do you upload files to hosting?, the most reliable way is FTP with full write permissions.
I haven't restored mine, seems to be something with the hostnig, I think they'll solve it on Monday.
Checked in safari 17.1.2
The window works correctly.
I think your problems are related to some blockers in the player.
You can check the length of the text and then change the height.
Have you tried checking from the emulator?
You didn't give a link to a site where we can check?
You have the ball bouncing on your site right now and it works correctly on an iPhone.
You just want it to click when you pull the slider? And the volume changes.
+ SliderBar: On changing
-> Audio: Stop "cl"
-> Audio: Play click.webm not looping at volume SliderBar.Value dB (stereo pan 0, tag "cl")
Checked it on my iPhone and it's wrong.
Checked on MAC works fine.
In the console it gives an error loading the icon
favicon.ico
It's ok I ask a lot of questions on the forum myself.
Just got on the App Store and have only posted 2 games.
You can click on my post quote and see how I pasted it.
Member since 22 Jul, 2020