Construct 3 Export / Android is SUPER slow

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  • Hi all, I finally completed my project in Construct 3 and it literally does not work on iOS devices and runs super slow on an android devices.

    On iOS devices when the game gets to the main event sheet and main layer it causes a crash and reverts back to the start.

    On android devices the game will get to the main event sheet and stop working every 5 seconds and run sluggish when it does work.

    The game isn't that involving however I suspect its something with the "code" based on the debug. The "engine/other" shows 90% upon loading. The game while it actually runs shows varying numbers all below 15% for all of the usages on the debug menu.

    Debug

    XCode Error upon game crashing

  • If you have In debug mode on your PC it shows 90% load, that's a lot for android devices.

    If you want to be successful on smartphones your goal is to get to 10% in debug mode on PC.

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  • If you have In debug mode on your PC it shows 90% load, that's a lot for android devices.

    If you want to be successful on smartphones your goal is to get to 10% in debug mode on PC.

    So I need to disable debug mode? Is this the solution for android?

  • > If you have In debug mode on your PC it shows 90% load, that's a lot for android devices.

    > If you want to be successful on smartphones your goal is to get to 10% in debug mode on PC.

    So I need to disable debug mode? Is this the solution for android?

    You don't have to turn anything off.

    If you want to make games for smartphones, you should have no more than 10% of this figure

  • > > If you have In debug mode on your PC it shows 90% load, that's a lot for android devices.

    > > If you want to be successful on smartphones your goal is to get to 10% in debug mode on PC.

    >

    > So I need to disable debug mode? Is this the solution for android?

    You don't have to turn anything off.

    If you want to make games for smartphones, you should have no more than 10% of this figure

    The CPU while the game runs is fine -- it is when the game "loads" it is above 90%

    While the main screen is playing. What could be causing the slow performance on android here? I am confused

  • It's hard to say what exactly would be causing the issue just from this alone. It's probably some every tick, for loop thing. You can try disabling individual groups and see if the situation improves. If you disable a certain group and suddenly the game stops stuttering, it's pretty evident that something inside that group is causing the stuttering.

  • We've found even old mobile devices perform very well as modern web technology, Construct, and mobile hardware, are so good these days. If your game is crashing when it gets past the menu, it may be running out of memory. See Memory usage in the manual for some tips.

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