igortyhon's Recent Forum Activity

  • Thank you for your advice!

  • Hello, colleagues.

    Please advise.

    When releasing the game asks what encryption method I use.

    I specifically did not connect any encryption, but I guess that the plugin AdMob uses it.

    What setting do you choose?

  • Use the button codes, they should be stable.

  • Does the camera object arrive at coordinates (125,93)?

    If it does, it should start the timeline.

    Look at the coordinates in debug mode.

  • The addmob's SDK has its own inbuilt defence against ad spam. You can't with admob show adverts too often.

    If you want to do that use mediation.

    If you too often will ask for ads from admob and compliance coefficient will fall below 30% you will get frizz and ads will stop showing at all.

    Admob doesn't always have a lot of ads for all countries.

    If you want to do that use mediation.

  • That solution changing the bottom of the collision polygon does work, but I remember encountering some weird glitches if I did that, so I'm not sure if I'd recommend it.

    IIrc construct has a build in (hardcoded) threshhold of how far up a sprite can go instead of getting stuck. But a quick test gave me inconsistent results. Sometimes I'd get stuck at 2px already, sometimes I got stuck at 5px. Not sure what to make of that.

    Anyway, perhaps you can design your game to not have such singular pixel differences?

    I need to see a concrete example of a problem. To understand how to solve it.

  • Start the timeline when the subject camera arrives.

    + Camera: On MoveTo arrived-> Play Timeline 1

  • I read something like that:

    "It´s a good idea to have a single (invisible) sprite without animations that serves as the characters collision box and have the actual sprite pinned to the invisible one."

    But I didn't quite understand what it was. Could someone help me create it?

    Please see the example. There is a hidden hit box.

    https://editor.construct.net/#open=kiwi-story

    I recommend to read the other examples.

  • You can angle the collision angle to solve this.

  • kibaga.org/c3-example/file_uploads/index.php

    I did an example of this recently.

  • Thank you for your contribution to the community.

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  • If the object is on the layout, it is already in memory and the action is instantaneous.

    If no instance of the object has been on the layout and you create it via "spawn" or "create", it will take some time before the object is loaded into memory and interaction with it begins.

    I did not change the delay.

    I don't understand what folders you are talking about.

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igortyhon

Member since 22 Jul, 2020

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