Madrasmadnes's Recent Forum Activity

  • I have exported my test project to my android via cocoonjs successfully.

    When you are exporting from cocoonjs what problem did you have? Which tutorial did you follow? What error did occur?

    If you could be more specific or attach ur test capx that would be easier to help.

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  • Yes you can command the animation to start when you want. Could you be more specific about the scenario. What type of animation?

  • blackhornet Yes I did. It was very fast but then I divided the whole calculation by 2(***/2). Now it works all fine.

    Thanks a lot mate. You saved my day....

  • blackhornet Thanks mate. I see what you have done.

    I want to set the bullet speed based on the click distance like in my previous file. How to add that with the bullet behavior.

  • You can't mix Physics with Bullet or Solid. Get rid of all solid, bullet behaviours and set everything to physics. Initiate your movement with Apply impulse.

    blackhornet could you plz show me how with that file?

  • Thanks but this is not what i want. I want it to settle quickly.

    The damping should happens bit more quickly. Can anybody help with my file.

  • Somebody help????

  • Okay. I have a problem here.

    Both the angular and Linear Damping were 1. But the ball still not settling here. Is this because of the bullet behavior's gravity. why?

  • Method 1

    Add a new animation "Flying" in the animation bar. Add its frames in the animation frames panel.

    Event

    On start of layout

    Action

    Bird start animation "Flying"

    Event

    On mouse click on the bird

    Action

    Bird start new animation (this animation could be the one which you use for game running).

    Method 2

    Instead of one sprite two animations. Have two sprites and once you tap the first sprite hide it and use second sprite.

  • Somebody help us......I have this doubt too....

  • Beast97 First thing I would suggest is reducing the repeated events. Instead of adding "Bird is overlapping with top pipe and its action then Bird is overlapping with bottom pipe and its action and all. You can just add sub conditions. Check the image below.

    What exactly you need from here. Its already done. Score layout is not connected that's why it is not visible. I am sorry, as I am on the run, I could not settle down with your file. so created a simple file with simple sprites.

    Here I have create all the sprites, texts related to the socre or game over in new layer called game over. Click the layer and set the initial visibility to Invisible on the left. So, as the collision happen with any obstacle, set this layer visibility to Visible. It's simple. you can place your score text there.

    Hope this helps...

  • The above answers were right. I was searching for this exactly today. I missed to check this below manual. You should check this too.

    https://www.scirra.com/manual/98/physics

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Madrasmadnes

Member since 17 Apr, 2014

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