Madrasmadnes's Recent Forum Activity

  • I think (not sure) may be physics and solid behavior in a same object creates the issue.

    Also

    Check collsion points of that concave object. Needs more collision points I guess(as that is an object with hole inside) . Change that small round object's collision to circle

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  • In you Obstacle Group Right Click on "Wait 2.0 Seconds" and disable it "toggle disable". That is where the problem happens. I guess it prepares to create pipes after 2.0 seconds. I guess others will be fine.

  • capx??

  • Upload capx again. I don't have the old one

  • Post your current capx

  • I can't use construct 2 currently but will check your capx soon.

    Mean while the problem might have been in the way you organized the event. So check event whether you needs to rearrange. I will check soon.

  • I don't understand your question.

    After the game over, everything deactivated...what happens?

  • Explain which method did you follow and what exactly did you do.

  • Aww. I just started a game actually planned to pitch for android google playstore. I thought it can be a good way to make money. Game designing is not my profession, it is my passion but I am planning to adapt this seriously pretty soon. As I am not very strong in programming, I expect my output would be decent with good graphics.

    Anyways........ Is there anybody earning from app or play store. How much. Share some confidence.

  • thanks for the tuts mate.

  • For immediate reply check this video found on YouTube

    http://m.youtube.com/watch?v=Frmudw3WB3w

    But manuals and tutorials in this website will have enough explanation too. Check that too.

  • Double click on the door sprite. Three windows open

    1. Sprite editor

    2. Animation editor

    3. Animation frames editor

    In the animation editor you will see an animation called default. You need two animations

    1. Default and 2. Open.

    To add new animation right click on the animation editor --> add new animation. Name it as open. Select default, leave one frame (door closed image). In open animation import all the sprites where the door opens. So now when the layout is started default is loaded that means the door will be closed. If you want to open the door at any condition then add that event.

    For eg.

    Event

    On mouse click on object "door".

    Action

    "door" set animation "open".

    Hope it helps

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Madrasmadnes

Member since 17 Apr, 2014

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