Madrasmadnes's Recent Forum Activity

  • I at work so In half a day

  • I am just using through mobile now. Will definitely check and update soon.

  • Can you post capx mate

  • Create a sprite for floor, and on left side open behavior and add solid behavior.

  • The problem is simple you have added multiple event for the same cmd.

    Now check it, works. Just add onClicked cmd

  • Create a global variable called stop_object. Now in the place where you added the every tick event, add another condition called System --> Compare Variable --> stop_Object = O. It's not a new event, Its another condition.

    Then when you want the game to stop events, add Action Compare Variable --> stop_Object = 1. Check capx

    Hope it helps

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  • upload the capx?

  • So I guess your game is over when the bird hits the Obstacle.

    So now create "EVENT" Bird is in collision with another object (Pipe)

    Create these Actions

    Action 1: Stopping the Controls:

    Organize all your events correctly. Now create all your control events together or in a group. (You can add groups by right clicking on the event and create group). Now lets say that you have created a group and all your control event in that group. When the bird hits the Pipe you can now deactivate the Group by SYSTEM --> Set Group Active --> Deactivated. So now your controls will stop working and Start new animation called "Fall" (where the bird is falling down).

    Creating a Game Over Sheet: Create a Game over sprites in a separate layer. Create these event

    Action - Set Layer (Game Over) visibility to "Visible".

    Okay I know what you think. Isn't this layer visible from the beginning, Yes so create this above

    Event - On start of layout - Action - Set Game Over Layer visibility "Invisible"

    Hope this helps.

  • See the numbers running when you click the arrow button, those are called animation frames. You can check that in the Animation Frames Window. You didn't add that. Instead of these frames you should draw the jump animation of the monkey and add those sequence in each frame.

    My best advice would be to stop this work currently and try a tutorial of animation.

    In that way you can get help on action, frame rate and more.

    Hope it helps.

  • You have no animation created yet.

    When you double click on the CHARACTER "SPRITE" in the Object Panel in the construct right side. It will give you three other windows

    In The IMAGE EDITOR - You uploaded CHARACTER image here.

    In ANIMATIONS BAR - Now you see you have something called Default --> Right Click on the empty space in this window and ADD ANIMATION. Now rename it as JUMP. You have just created an animation called JUMP. You can't call an animation which is not yet created. As it is now created. Go to the next window

    ANIMATION FRAMES BAR - Right Click and add as many frames as you need in the animation. Upload images for every frame. Just upload any image sequence image for now and see what happens.

    So now you need to draw the whole jump and upload here.

    Once you have done this go to this manual. You need to see this. It will have explanation about sprites and animation.

    https://www.scirra.com/manual/48/image- ... ons-editor

    Hope it helps

  • Event

    When Obj Clicked

    Action

    Start Animation "Jump"

    Did you add the animation in the animation panel? Post your capx, I ll see.

  • Is this possible in Construct?

    Anyways

    ZetaCron My Tip: You can do that in Photoshop itself and export it as PNG. Matter of fact I have a design where couple of texts and sprites have this effect and I just did it in Photoshop itself. The output looks fine.

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Madrasmadnes

Member since 17 Apr, 2014

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