Madrasmadnes's Recent Forum Activity

  • To try it immediately, I just goggled the images.

    I have added 2 types

    Type 1 creating the animation and moving its pixels

    Type 2 created the animation images with the space to jump.

    Sorry for the messyy cropping & animation <img src="{SMILIES_PATH}/icon_mrgreen.gif" alt=":mrgreen:" title="Mr. Green">

    capx : https://www.dropbox.com/s/2fbbw4d5d7jkmbk/frog_1.capx

    Tom: I dunno why but for some reason my uploading capx process was not successful. It says The uploaded file is empty. Kindly help.

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  • Yes I can. Ok will try.

  • Scofano I see how you moved it easily when the arrows are clicked. But what if the character has to jump with an animation for 50 pixels when clicked. Sorry for the stupid question but I couldn't imagine it out.

  • With ur rep u cant add an url but u can add an jpg I guess... attach a reference image or capx.

  • Thanks Ashley

  • Yes as LI0NHART says

    Create Condition - sprite fired - may be on click

    Add Action - new small round dot sprites are created every .2 or .1 seconds.

    Another condition - when the sprite is in collision with the targeted object

    Action - stop creating the dot sprites

  • zenox98 is right you know.

    OddConfection did it for you

    The reason I replied you is because I had all the same doubts and confusions when I started like you. I even posted in other forums comparing construct, gamemaker, gamesalasd and stencyl everyone does, that's why I told you "the tools itself is good comparing to other tools like this as far as tool efficiency, price and supports were concern."

    Anyways check the above mentioned forum. You have lot to explore. Create games and if you have doubt check forums, manuals and tutorials and still have questions then post in these forums.

    So happy creating games!!!

  • Welcome starter!!!

    I am learning this construct 2 by creating sample games currently. I have exported it via cocoonJS and tested in my mobile and it runs fine. But I have not exported to google play yet. Soon will. Other than CocoonJS you have crosswalk for Android.

    As there are loads of users creating games for PC now here(I believe), the mobile developers here comparatively less. But I have tried playing games which has been developed by construct 2, it is good. Still people are creating loads of games using Construct 2.

    As I have ran through manuals and forums here, I guess the support here is good (if you ask properly and wait) and the tools itself is good comparing to other tools like this as far as tool efficiency, price and supports were concern.

    To be honest, when I am starting this construct 2 I have many questions but I create games coz like it. I am not pro in it but like creating game. So started learning here. I didn't know how to export it to android, I didn't know will it work properly. But I don't see many bugs regarding the exporting topic. I

    So what kinda a game you are looking to create. May be people can spot some help or examples based on that.

    One more thing: this is not exactly a HOW DO I question. You should post these kinda questions next time in the Construct 2 General forum.

  • Thanks mate. I see what you have done there. I made changes and checked how both impulse works and how the joint works for the wheel.

    Thanks a lot for the help caiorosisca and Sumyjkl

  • Could u post a sample capx mate?

  • Thanks mate....I will try what u said as soon as I reach home........

    By the way about that thread i just wanted you to understand what I am looking for by that sample game in that thread and not that entire thread.

    You can see the cannon moves based on the pressure and also the wheel spins.

  • I don't understand clearly. I actually need something like the sample game from this post.

    parabola-tracjectory-tracing-with-physics-box2d_t77802?&hilit=trajectory&start=20

    This sample game by JohnnySix

    http://www.johnnysix.net/games/ParabolaTank/ - the cannon responds for the shooting pressure and angle and also the wheel spins.

    Thanks JohnnySix for this wonderful reference

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Madrasmadnes

Member since 17 Apr, 2014

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