If you could read the manuals more or just search around the How do I and tutorial forums, you could get answers for lot of your questions mate!!!
If you don't get answers from there or if it is confusing for you then post a question mostly with wip capx.
For pausing a game you can set timescale to 0
To create a pause menu, create a layout in a specific layer. Set the visibility of that layer to on, when the game is paused.
Yes anyone...I am interested too.......
Solid behavior or Pinning an invisible sprite to the player or change the angle of the player if it collides.
Post your capx. Let us see whats going on.
Or another alternative way is to create 5 animation sprites. Load it as an animation
If bullet hits Player --> Destrory bullet
--> Set Animation ("Animation name")
Arrays arrays arrays
What game you like to play the most and
What game public plays a lot
Put together. You have got the game idea.
What do you like the most - its wide open
You can produce character or game theme from this
Now just develop from here
Thanks a lot for giving a hand. I changed these same things but it didn't work for me.
What did I miss?
Develop games in your browser. Powerful, performant & highly capable.
Anybody help
As I am testing in Mobile, when I change the mouse X and Y to Touch X and Y, the Bullet angle and speed does not work properly.
Where ever I touch, I goes in the same speed.
Why??
Thanks in advance
Thanks mate....Its done. I didn't know about the "dl" thing. Your detailed explanation helped mate.
But I am actually getting some graphical error. It didn't come when I converted into .apk and installed. Anyways I will look the source file again.
Its not clear
Are you asking the capx file for checking the issue or
Suggesting something else
Member since 17 Apr, 2014