Madrasmadnes's Recent Forum Activity

  • Hi there,

    I have created a test game (a simple physics canon shoot game). I have few basic errors where I am struck. So here are my issues. Note: I have uploaded the capx file. Kindly check it.

    1. The mouse click is in one side and the shoot is in different side. Shoot is not exactly towards the angle. Check click in different places.

    2. My next issue is I want my level 2 (dummy) to be locked until i finish the level1. (My level 1 is finished when I hit the green square with the ball)

    3. And when i finish my level 1 I want a small layout with stars to show up. How do I create a small layout and how does the stars and points work.

    Thanks in advance

  • Thanks a lot.

  • Hi there,

    I got your demo file and thanx for that. Quite interesting.

    Check this attached rough image.The green is the land (which is for both the top and bottom worlds). The character should able to walk on the green and when it falls down on the right edge, it will go to the bottom world where it flips and walks upside down there.To do this, is that the same procedure to follow. Because you have used a sprite which allows the character to go upside down when reach near.

    How does this works (When a character falls down on the right side (Where the arrows goes), it should fall like it is falling inside the water. Goes bit down comes back up flipped.

    Help and thanx

  • Definitely need help. I am new to construct so do need more help like a demo similar file or step instructions.

    Thanks a lot for asking itself.....

  • Hi,

    How do i create a layout which has two gravities in the scene. Like, the screen has been spliced into two half. And the top half has a normal gravity, where objects falls down. And the bottom half has reverse gravity where the objects moves towards up.

    Thanks in advance

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  • Done Bro!!!!! Yes Found!!!!!

    With the help of this thread

    EgoAnt & caiorosisca Saved my day

    Thanks a lot

  • If i remove the Physics force distance cmd and add

    "Bullet-->Set bullet speed to Mouse X" it works fine. When I keep my mouse close enough to canon and click, the speed is less and if i click far away from the canon, the speed is quick.

    BUT THIS IS ONLY FOR X

    Ok. If i add Y "IT IS NOT WORKING"

    Help me here Please...

  • Awesome n tanx

    Now I am trying it as a bullet. Created a simple canon and a bullet ball. Applied every actions to that bullet ball, but it is not working properly.

    HOW TO DO THIS -

    I want that canon to shoot a bullet with variable speed based on the distance of my mouse click.

  • THanx it what i need. BUt i cant figure out hot to set the Physics Force distance like you did

  • Just downloaded.....Will check bro

    THanx

  • Hello Everyone,

    Actually I am trying a basketball free throw 2d game. A simple character in the right, and the basket in the left end. My questions are...

    1. When I mouse click or touch in the screen, the ball should comes towards my clicking position.

    2. Based on how far and close I am clicking from the player, the ball should be fast and slow.

    Thanks in advance.

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Madrasmadnes

Member since 17 Apr, 2014

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