Chupup Games's Recent Forum Activity

  • This is strange. Ok, then delete the complete folder (in ..AppData\Local\Intel), download the current XDK release & install it new. I think this is the only thing you can do about.

  • It's xdk.cmd in the bin folder

  • File -> Preferences -> General -> Startup: show start page on startup

  • Normally you can find it under C:\Users[b]YourUserName\AppData\Local\Intel\XDK

    ! You need to change YourUserName for your actual user name !

    It's then a good idea to make a shortcut on the desktop.

  • Watch the video tutorials on this site: http://www.learnconstruct2.com/

  • I don't know what exactly is happening in your case, but you must remember that have 2 different types of events: normal events and triggers (the ones with the green arrow in the front). Normal events run from top to bottom in a loop, but triggers will not be looked after in that loop anymore, only if they are 'fired' (for example user presses a key).

    In your case it is good (if i am right, don't nail me on it right now, i have C2 not by my hand in the moment) that you put another condition (with right mouse click) under EVERY of your keyboard triggers to look after answerAllowed = 1.

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  • Heard about your game just now. Congratulations! From the images i saw on steam it remembers me at "Alien Breed", a top down shooter from Team 17 in the 90's on Amiga computers. Anyway, good job!

  • Hello!

    I think the problem here is that keyboard press is a trigger and you set this trigger in the beginning, because your answerAllowed is true. After this it doesn't matter what value answerAllowed gets because the trigger was set already.

    If you put a condition after every keyboard press condition (for example test your answerAllowed variable) then it should work. This means you must test for every keyboard event. I hope you understand, i don't know how to explain better in the moment.

  • Studios: Why should they do this? People who make money with C2 have to pay a fee to the c2 developers (that currently is really not much), this is only fair. Or do you work for free?

  • How can anybody help you with this? You must give more details. What kind of audio files did you import?

    Wav, mp3, ogg? Do they show up in your project folder under music or sounds?

    Also, please use another topic, not just help. Imagine everybody would just write help.

  • Like your style! Very nice artwork.

  • I would make one event sheet for your general gameplay logic (which doesn't change drastically over different levels), one event sheet for pause menu, main menu etc, you get the idea. In the different levels include the general gameplay logic in a new event sheet for the current level and put only things inside that is different in this level, like a special enemy behavior.

    What you can handle in the gameplay logic sheet: Score System, Pause System, Collision with enemies, collectables, game mechanics like teleporters etc., everything that works the same in every level.

    Also make heavy use of families (for examples all enemies with similar behavior can be one family), put code in logic group units and comment your code, so you always know what a specific block does.

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Chupup Games

Member since 14 Apr, 2014

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