Chupup Games's Recent Forum Activity

  • Make a separate layer for the stars on top of the light layer and turn visibility on/off.

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  • The ball is a separate sprite from the player? Just make different frames for the ball and change the frame.

    The icon for a graphic object is always the image you create/load. I think you can not change to a different icon.

  • This is always a hot topic and there are a lot of articles and blog entries about this in the net. I think you just need to experiment (try it out) what works best for your target audience and test your game on every device you can get your hands on. What i know is, that it is normally better to scale the graphics down than up. So make your assets in a higher resolution, that scales down on smaller device screens.

  • This is not possible, at least i don't know how. What are you trying to do exactly? I think there are

    ways around to find a solution for your case, but you should give more details.

  • I think the most important thing is if you feel comfortable with the engine of choice. Sure, both Unity and C2 have a lot of technical pros & cons (i use both, too) but more important is in which environment you feel more at home and this everybody has to decide on his own. I think you can also make bigger projects with C2, you just need to organize yourself better, with this i mean re-use eventsheets, use families, groups, custom folders and also comment your code. This helps me a lot. Special the structuring and reusing of event sheets can make life much more easy.

  • Thanks desjardins2014, but i already figured out that it works as expected with the start animation action, i had only a logic mistake in my event sheet that prevented the animation to play.

    Topic solved.

  • I have an animation where i don't want a loop, but i need the animation to repeat 5 times and then i use the animation stop event as a trigger for an action.

    So, i set the repeat counter to 5 and the first time everything works fine.

    But when i want to use this animation again, it doesn't play anymore.

  • Sweeeet! This is very nice! Love the little Dudes!

  • cacotigon: ok, i see my problem now. It was because sometimes the state of the game character changes but the player doesn't use the keyboard, so putting the speed change in the key release condition alone is bullshit. Since C2 doesn't have a no user input condition i made one my own, where the game loop counts down after each key press and if it reaches 0 (no key was pressed in a given amount of time) then it sets the animation to idle and handles the speed, too. Everything works now as i wanted.

    Thanks for all help and ideas.

  • It's all HTML5 so you can easily export to all different kind of platforms, as html5 is widely supported. Search the forum, there are already a lot of topics about native exporters. If you need a good java game engine try libGDX http://libgdx.badlogicgames.com/

  • You are using CEPS (Construct 2 Event Programing System)

    Don't worry, show them some cool games you are making with

    and nothing more counts. And even if C2 is not a "real" programming

    language, it can be a step on the way to get a programmer, because

    it teaches you many basic stuff (like variables, loops, conditions)

    and to think about game logic and design.

    After you feel comfortable with C2, you can start learning a

    programming language like JavaScript or Python, which are

    good for beginners, too.

  • cacotigon: i must see this tomorrow, it's too late now ^^

    The problem is a bit more complicated than i wrote before, because the energy bar of the player

    fills up again slowly with time and his idle animation must also change then if the player doesn't use

    the keys. I will try again later to set all in the action block, maybe i made some mistake.

    I think i don't need to restore the frame too, because my animations are so short that the player barely can see it

    if the animation starts with another frame.

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Chupup Games

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