Chupup Games's Recent Forum Activity

  • ArcadEd: Thanks, but this i know Like i said, i don't want change the speed of the current animation but of another animation my sprite has.

    I make a platformer and want when my character loses too much energy, that his idle animation plays more fast than normally. My character sprite has 3 different animations: idle, run and jump. If the player releases the keys i switch to the idle state (so, current animation is idle now). The problem is, if i set the animation speed here, it doesn't always work. Because of this, i want to change the speed of idle already more early, when the player sprite still is in jump or run state and gets hurt/loses energy.

    I had one idea now (in the shower ), but still did not test it:

    maybe i can save the current animation name in a string, change animation to idle, set speed and change back to the animation i saved in the string variable. This could work, but i wish there would be a field to access all animations of a sprite easily.

  • He said, he tested on another computer where it works normal, so it's for sure not the events in C2.

    It can be a technical problem of your machine or a software problem. How you test your C2 game? In a browser or node webkit? Maybe some third party plugins where installed in Chrome (or whatever browser you use) that slow down.

  • Nesteris: I did not ask about this basic stuff, maybe i wasn't clear enough, but i thought it is clear when i said NOT the current animation. I want to change the animation speed at runtime! For example, if i have a boolean 'highspeed' and it's true i want the animation with 6fps, when false with 4fps

  • I think the assets come with a read file, where you can see about the license of it, or not?

  • Is there a way to set the animation speed not of the current animation, but

    to some specific animation of a sprite?

  • congratz to my favourite game engine!

  • This is nice! Thanks for this.

  • This was no joke. I don't know, what you need more:

    With the left/right cursor keys you choose the level of the hierarchy

    and then with the up/down cursor keys you can jump between

    the different blocks.

    If this is not what you are asking for, then i really don't understand

    your request, sorry.

  • The cursor keys

    But if you could jump to the last edited line is a nice idea!

  • : i have an Intel i3, too and with the game i am currently working on i get constant 60fps in windowed mode & fullscreen with the latest node webkit. But, i am not using third party plugins. Try to disable plugin after plugin and look if it helps. Or, maybe it's a webgl effect, that causes the frame drop.

    Good luck.

  • Ok, since nobody came up with a solution, i helped myself with this: i just kicked the physics behaviour out.

    Because i only need the player to push the crates, i don't really need physics at all, i made a solution where

    i just gave the platform behaviour to the crates & it works perfect for my needs now.

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  • I have one other sprite as "detector" a bit in front of my player sprite, that overlaps the crate & triggers to turn the physics for the player on, so the player stays always outside of the crate border...

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Chupup Games

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