Fwumpy's Recent Forum Activity

  • Same issue for me. I get stuck on the Launch Screen when enabling left and right orientations for iOS devices.

  • r2cvv

    Try ArtStudio by Lucky Clan on the iPhone. I have the iPad version and it's the closest thing you'll get to Photoshop on the iOS.

  • It's only a matter of time, if there isn't something out there making a ton of money already. No one is required to say they used C2 to make their game, so it's hard to tell.

    I think your missing the entire point anyway. How successful a game is depends on the talent creating the game, not so much the tools they used to make them. Owning a paintbrush doesn't make you an artist.

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  • JRoberts

    Maybe add a "Wait" action for 0.5 seconds on start of layout before making the button active. This way the user sees the layout and realizes they are flipping through the layouts when they hold the button down.

  • Excellent! The platform behavior will be useful. I like the waterside example too. Thank you for sharing.

  • digitalsoapbox

    Little to nothing to do with bounding players to the viewport.

  • Joannak

    Visual quality is something I care about and scaling matters on high resolution devices. I should have mentioned that I'm not working 'on scale' because my game is intended for multiple screen sizes. My goal is to balance high quality visuals with a small file download size. I'm already pushing the limitations of the devices I'm testing on and I've had to cut certain things out because they create lag. Those things matter to me.

    I just need a simple answer. Basically, does an image the size of 150x50 take up the same amount of space as an image 256x256, or more to the point, does the Power of 2 still apply to current devices? Everything I've read about it is dated and technology changes. I'm just looking for a confirmation.

  • Since there is a bound to layout behavior, why not a bound to viewport behavior? it would help with making games for multiple screen sizes.

    That or what about a stretch canvas to viewport plugin? I have an HTML5 website editor and that's probably one of my favorite features.

  • Fimbul

    I appreciate the link, but my question has nothing to do with event optimization. I'm more concerned with image quality and overall file size at the moment. Thanks though.

  • I'm trying to understand the Power of 2. If I need a sprite to be at least 150x50, should I just make it 256x85 and scale it down in C2 to 150x50? Will there be any difference in load time or file size?

  • Hi

    I'm having trouble with my sprite buttons because they conflict with time scale. This is how I have the buttons set up:

    (Sprite buttons are stacked)

    Button Raised Up Sprite - set visible

    Button Pressed Down Sprite - set invisible

    On Button Raised Up touch - set Button Raised Up to invisible,

    set Button Pressed Down to visible, Wait 0.1 seconds, Go to the next layout.

    The buttons work so long at the time scale isn't 0, because otherwise it switches to the next layout before I can see the the button pressed down sprite. I'd like for the buttons to work even if the game is paused and time scale is 0. Is there a simple solutions to make this work or a better way of making buttons in C2?

    Thanks!

    Edit: If I can set only certain layers to 0 time scale, then I can just put the buttons on a different layer. I don't see where that is possible though.

  • I understand I can set the time scale for the entire layout or object, but can I set it for a layer or group?

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Fwumpy

Member since 21 Feb, 2014

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