Fwumpy's Recent Forum Activity

  • BluePhaze

    Thanks! That's just what I needed to know.

    Thanks, I'll keep that in mind.

  • I'm using web storage for my high scores and once I have a game in the appStore, I was wondering if updating my game will delete player's high scores? I'm worried about this because whenever you update an app in iTunes, the old version of the app gets placed in the computer's trash bin. I'd like to know if I need to take any precautions.

  • Ometheu

    Awesome! I'll try it tonight. Thank you.

  • When I exported my game to HTML5, I noticed C2 only made sprite sheets for the animations. Am I doing something wrong? I don't see the option to export all images into sprite sheets and I don't see a way to import my own sprite sheets that won't end up getting chopped up by C2.

  • irina

    Great! And thanks again for the ratio guide. I don't have an iPhone 5, but I feel I can see how may game might look at that screen size.

  • Is there a way to bound the player to the viewport?

    I'm adapting my game to play on several screen resolutions, so bounding the player to the layout won't work because the screen might be larger than the layout and I can't make the player solid because of the game mechanic.

  • I tried:

    Create object "enemy" on layer "enemyLayer" at (ViewportRight(6),random(0,600))

    And it works. Thanks for your help!

    Is there a way to bound the player object to the Viewport instead of the layout?

    irina

    That's going to help me a lot, thanks! Is there an android version?

  • I'm trying to adapt my game to be suitable for multiple screen sizes, but I'm having trouble with 2 things.

    1) I want the player to be bound to the viewable screen, but I can't make the player solid because of game mechanics and I can no longer use the "Bound to layout" behavior because I'm using "Scale Outer" and I don't know what the width of the screen will be. No matter what I set the width of the layout to be, it won't be right for every device.

    2) I have enemies spawning on the right side of the layout, but now that the screen can be wider than the layout, they might spawn near the middle of the screen on some devices. I'd like for them to spawn out of view.

    The event I'm using for spawning enemies is this...

    Condition:

    System - Every 2.0 seconds

    Action:

    Create object "enemy" on layer "enemyLayer" at (800,random(0,600))

    The current layout is 800x600. Any help would be appreciated. Thanks!

  • Yann

    Thanks! I will try that.

    Roccinio

    Thank you for the longer explanation. I'm going to try that out too.

  • "P" for pause seems like the most logical and popular response, so I'm going with that.

    danialgoodwin

    Good point. I remembered that there was a reason for not using Esc, but I forgot what it was. Thanks!

    I can't use the space bar for pausing, because it's the "shoot" button right now. I like to use the space bar because it's in the middle of the WASD and the Arrow keys I'm using for movement. I want both left and right handed players to feel comfortable playing my game.

    Thanks again, everyone!

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  • Thanks! I think I'll use Esc then.

  • I'm thinking maybe using P, Esc or Enter to pause my game, but I wonder if there is a common key used in browser games for pausing gameplay? I'm trying to make the controls as intuitive as possible. Thanks.

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Fwumpy

Member since 21 Feb, 2014

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