When I exported my ejecta game to xcode it worked fine until I clicked on landscape right and landscape left. After clicking that, whenever I try to simulate my game it just stays stuck on the ejecta splash screen. This is a problem because my game is a landscape game. Is there anyway to fix this?
this is the code xcode gives me:
#import <UIKit/UIKit.h>
int main(int argc, char *argv[]) {
@autoreleasepool {
return UIApplicationMain(argc, argv, nil, nil);
}
Hey i have the same problem! :/
I posted this in the bug forum, PLEASE post in there too, I can't launch it too, and can't advance because of this bug... Ashley thinks "it's Apple's fault"
pablorocco, jjabarkhiel,
Same problem! I can't make my game landscape oriented.
Develop games in your browser. Powerful, performant & highly capable.
I gave up trying to use Ejecta, and now I'm working with Cocoonjs
I've got the same problem. the same games work perfectly fine with cocoonjs in landascape left and right, and work fine in portrait, but report that error and hang on the ejecta loading screen if landscape left or right are selected.
I can't imagine other html5 games are having the same export issue with Ejecta, I'll see if I google it if it comes up with something.
-Mike
Same issue for me. I get stuck on the Launch Screen when enabling left and right orientations for iOS devices.
I have the same problem
i solved it with a temporary solution
simply in XCode open the info tab (info.plist file) and change the value of "initial interface orientation" to landscape mode (left or right)
this way the game will work fine...but with this solution the orientation will be fixed, means that even if the player while turning the phone the game will not change its orientation.