jjabarkhiel's Forum Posts

  • 12 posts
  • Thanks for the reply, by variables do you mean global variables?

  • Hello everyone,

    In my game currently I have blocks that scroll from the top of the screen to the bottom. I have their scroll rate set to a global variable and their spawn rate set to random(0.5,1.0). Every 5 seconds I add 100 to the scroll rate global variable so that the blocks scroll faster. The problem is that I don't know how to speed up the spawn rate in comparison. So instead of the game becoming harder as the it speeds up, right now it is becoming easier and that is a problem.

    (if anyone's played don't step on the white tile, you know how every few seconds the tiles speed up but the spawn rate of the tiles speed up as well. That is what I am trying to achieve.)

    Thanks for any help

  • Hey I was wondering if you ever figured out how to implement in app purchases? I'm currently trying to figure it out. Thanks!

  • I gave up trying to use Ejecta, and now I'm working with Cocoonjs

  • this is the code xcode gives me:

    #import <UIKit/UIKit.h>

    int main(int argc, char *argv[]) {

    @autoreleasepool {

    return UIApplicationMain(argc, argv, nil, nil);

    }

    }

  • When I exported my ejecta game to xcode it worked fine until I clicked on landscape right and landscape left. After clicking that, whenever I try to simulate my game it just stays stuck on the ejecta splash screen. This is a problem because my game is a landscape game. Is there anyway to fix this?

  • Thanks for all the replies!

  • On the Mac you use Xcode. Like with CocoonJS, they give you an apk for android and xcode project for iOS. You then use Xcode to compile the xcode project for the iOS App Store.

    sorry for asking so many questions but who gives me the xcode project? Am i supposed to use the node-webkit?

    Thank you again

  • One possible solution is through email, you send it from intel XDK and receive in your mac.

    Intel only lets me email it after i've already built the app, is there any way to email it before building?

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  • they give you an apk for android and xcode project for iOS.

    They being Intel XDK?

    Thank you so much for the replies

  • How do I export from Contruct2 to Intel XDK to iOS app store if construct 2 isn't supported on mac? The iOS certificates needed for Intel XDK are on my Mac, but since Construct 2 isn't supported on the mac, I don't see a segue between them. Is there any way I could open the project on the Intel XDK on my windows and send it to the Intel XDK on my mac? Any help would be appreciated

  • Is there still any way to make a highscore without webstorage? I am almost done with my game and this is the only part I can't figure out. At the end of the game I'd like to show the highscore. Thank You.

  • 12 posts