WackyToaster's Recent Forum Activity

  • These are called floating point errors. Unfortunate result of how computers do math pretty much.

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads

    Maybe? Try it out and report back if you did indeed get a refund so we know too.

  • I'm not sure if you uploaded the wrong project, because the teleport seems to be working fine. You do not need to move the viewport, because you are switching layouts entirely.

    Contact support

    supportpvy@construct.net

  • Well, it can be worked around, therefore should we focus our limited resources on this?

    I hope not. And I understand that they have limited resources, but in the end this doesn't actually matter to a customer. The bottom line is if I look at your product and deem it "not good enough" I can take my money somewhere else.

    Anyway, the suggestion is out there, now we wait...

  • Yeah, clearly there is something not working as well as I think it could/should with the suggestion platform. Either way this has already been discussed multiple times with no results so... I just want access to effect parameters not to take 2 years to be implemented ._.

  • Thanks! I thought about deducting some points from other ideas but those are also really good ideas that I really wanna see and are harder to work around. Maybe I'll take a few points away still...

    I think this is one of those things that actually shouldn't need an "idea suggestion" but rather more of a "hey, this is absolutely supposed to be there, why isn't it?" It feels like a no-brainer that we'd have read access to a value we can set. And it shouldn't have any unforseen downstream effects either and is probably fairly easy to implement.

  • I mean sure, I did, but my points are currently invested in other ideas that I support so I can't even vote on my own idea :(

    construct3-21h2.ideas.aha.io/ideas/C321H2-I-392

  • Fingers crossed the next beta cycle will include hierarchies with templates finally.

  • Kinda hard to understand what exactly is happening without seeing it firsthand.

  • Giving this a bump because I noticed the effects are also nowhere to be found in the debugger. Makes it not easier to debug something.

  • Here's an updated version that also handles the side of the slopes correctly (with a little hacking) and the 4 cardinal directions. Not certain how one could handle slopes of any rotation exactly. Too much math for my brain, but probably possible somehow.

    wackytoaster.at/parachute/3DPlatformerSlopesV2.c3p

    I think the only real issue left is the fact that you can't put a slope on a 3D platform, but that's just because it's handled a bit janky right now as it can process either the platform or the slope, and simply prioritizes the platform and ignores the slope (because of the else)

    dazedangelsSure, feel free to put it up. I guess you can link to my website.

WackyToaster's avatar

WackyToaster

Member since 18 Feb, 2014

Twitter
WackyToaster has 25 followers

Connect with WackyToaster

Blogs