lamar's Recent Forum Activity

  • Boy you guys are hard headed lol!

    Here is the CAPX and events:

    https://www.dropbox.com/s/c1hxdpaell02t7s/Tap%20Example2.capx?dl=0

    Tap and double tap when used as expected on a single event work perfectly to set a trigger.

    If you are using multiple events use singe tap with a wait to set the triggger variable.

    I use these all the time in my games guys!

  • Dear lamar, you made the perfect capx to clearly show the opposite. So allow me to rest your case.

    Want a fresh coffee to make up ?

    I would say you simply don't understand the function of double tap and tap to set a variable trigger but maybe can't admit it?

    If you have already set a variable with double tap why would you double tap again.

    If you need to toggle between event actions use single tap and just toggle the variable.

    It is that simple!

  • Sorry for trowing something in your coffee.

    When pause = off ... A double tap will switch it on .. then off (after a short time).

    Clearly showing that the 'on tap' runs its actions, even when double tapped.

    The easy solution is in my example.

    WHY would you need to use double tap on the same object if double tap event is already running?

    If you need that use single tap and just toggle the variable.

    Tap and double tap are separate actions and used properly on the same sprite work as they are supposed to.

  • > No and there is my events using the same sprite with tap and double tap. It sets the variable to 1 on tap and 0 on double tap.

    >

    >

    Setting the variable is an action, not an event. The tap event runs every touch on that object. Double tap or single tap.

    That is why you use the variable to trigger the event!

  • I can't view your CAPX because I still have the older C2 version but this should work if you just need to know the angle of any sprite without behavior or with behaviors.

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  • They are working on it.

    Tom wrote:

    "Having problems with arcade right now because we're using a huge amount of bandwidth (around 300GB a day). This was way more than we ever anticipated. As a result we've implemented Cloudflare CDN. This has created a few caching bugs here and there which I am fixing as they come up."

    I am sure that is probably also affecting the forum.

  • Well there is the capx showing it done:

    https://www.dropbox.com/s/5l65bwdugjuby27/Tap%20Example.capx?dl=0

    There are the events:

    Works like a charm guys!

    I'd say you need more coffee.

  • I have spoken to Tom about the problem:

    Tom wrote:

    Having problems with arcade right now because we're using a huge amount of bandwidth (around 300GB a day). This was way more than we ever anticipated. As a result we've implemented Cloudflare CDN. This has created a few caching bugs here and there which I am fixing as they come up.

  • >

    > If it always runs it is because he is not using the trigger variable properly.

    >

    > If he wants to post an image of his events or a CAPX I will gladly look at why his tap event is always running.

    >

    Unless ive not had enough coffee this morning, it doesnt matter. If you put a tap and a double tap trigger on an object, the tap will always run.

    No and there is my events using the same sprite with tap and double tap. It sets the variable to 1 on tap and 0 on double tap.

    If you have a sprite with animations it will run one animation when variable is 1 and another when it is 0 and can be used for many other triggers.

  • > Tap and double tap can be used on the same sprite.

    >

    >

    >

    > Use tap or double tap to set a trigger using a global variable.

    >

    The OP is already using this. The problem is the tap gesture always runs

    If it always runs it is because he is not using the trigger variable properly.

    If he wants to post an image of his events or a CAPX I will gladly look at why his tap event is always running.

  • Tap and double tap can be used on the same sprite.

    Use tap or double tap to set a trigger using a global variable.

  • yeah I understand the 3d part. I know that the Unity Asset store has a lot of 2D assets. The only reason I am asking this is that it seems like the Unity store has more 2D assets available than the Scirra store.

    I just want access to as many resources as possible, being that I am not really an artist that can cook up nice looking animation/bgs/sprites.

    OK then yes you can use any assets that look good in 2D for your own games. Just be sure you have the rights to use them in commercial games if you are making games to sell.

    I use assets from all over and you should also check out free sources like Kenney's sprite sheets.

    http://kenney.nl/

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lamar

Member since 11 Feb, 2014

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