> Boy you guys are hard headed lol!
>
> Here is the CAPX and events:
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>
>
> https://www.dropbox.com/s/c1hxdpaell02t7s/Tap%20Example2.capx?dl=0
>
> Tap and double tap when used as expected on a single event work perfectly to set a trigger.
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> If you are using multiple events use singe tap with a wait to set the triggger variable.
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> I use these all the time in my games guys!
>
Sorryl Lamar, but you have used "double tap" for one sprite (sprite4) , and "tap" for another - spriteread.
I was trying to use both events for the same sprite
Did you try the CAPX?
You can use single tap as a register for double tap as that second use of events with the red sprite shows.
Tap the red box once and it changes size. Double tap and it changes size again.
I gave you BOTH examples so you can use which ever works for your game.
Works like a dream!