lamar's Recent Forum Activity

  • > Buildbox is also a subscription model, you pay 99 USD or 84 USD each month.

    >

    Very simple: offer BOTH options. Everybody happy.

    Why don't you give it a rest and wait to see it when it is released. They will have a free version to test so you certainly can not complain about that and if you are correct and people do not want a subscription based engine and there is not enough new features to make it a good deal then they won't sell any and will have to change their marketing strategy right?

    Beating up Scirra over releasing a new engine is not helping and is driving down moral on the forum in my opinion.

  • Can you leave that game up? And give me the URL? Also, please email me on tom@ scirra so we don't derail this thread

    Sure thing. I emailed it to sccira support attention you.

    Game page still showing error message and neither old game or update loading.

  • I use the RCA 10" W101 for tablet testing games.

    It has a cheap graphics card and sounds are terrible but I figure if my games can be played and heard on that they should be great on a better system and at $150 it was affordable. I take it with me when lugging the laptop is a pain.

    Keep in mind most of your customers are probably kids not using a high end tablet.

    https://www.amazon.com/RCA-Windows-Detachable-Keyboard-W101/dp/B00Z7Y7WRI/ref=pd_day0_147_6?_encoding=UTF8&pd_rd_i=B00Z7Y7WRI&pd_rd_r=X0K9BKV2KNXTT73RPD0P&pd_rd_w=ZTGTQ&pd_rd_wg=od9Ef&psc=1&refRID=X0K9BKV2KNXTT73RPD0P

  • Yes, can anyone confirm it's OK for them now?

    Does not appear to be working Tom.

    Got this error message after upload:

    Game screen shows same server error and game update and old version not coming up:

  • lamar, thanks.

    I guess I am being kind of picky but I want to stay away of using "wait 0.1" etc. stuff, since I want really responsive and crisp implementation.

    I am already using variables to store last position and using that to calculate the correct angle. That works pretty well too. I think I have to find some way to store the last position (just before collision) to prevent "angle of motion" updating to 0.

    Well if you can click faster than 0.1 seconds you have some fast reactions lol!

    You can remove those and they were put in for using tap and I forgot to take them out. Runs fine without them.

    Anyway, what I gave you works and use it if you want or not. Have a good day!

  • Please keep posts civil.

    lamar

    Never use the term 'fail' on a user, especially one requesting help. Not pleasant or polite.

    OK I edited it but to be clear that response was to Gameglaux not the OP that was looking for help and Gameglaux used a false scenario that would only confuse the OP more.

    I was trying to explain the different uses of tap and double tap when Gameglaux decided to jump in and argue with a false scenario.

    Sorry if I was too rough on ya Gameglaux!

  • >

    > > lamar using those triggers: make a sprite destroy itself on a single tap, but flash on a double tap

    > >

    >

    > Now think real hard....

    >

    > If you destroy the sprite you double tap you sure as hell can't tap it again to make it flash.

    >

    > Just like I asked why you would double tap a sprite already set to double tap?

    >

    > Nice try but fail!

    >

    > Try this:

    >

    > https://www.dropbox.com/s/c1hxdpaell02t7s/Tap%20Example2.capx?dl=0

    >

    Lamar, row number 2 " double tap on sprite4" will NEVER run. If you delete that row nothing will changes

    Well I gave you the CAPX and it obviously works and I am in no mood to argue.

    I gave you TWO ways to do the same thing depending on what you want that sprite to do. Double tap and tap have specific purposes depending on events used. Take your pick and have a good day!

  • Try Construct 3

    Develop games in your browser. Powerful, performant & highly capable.

    Try Now Construct 3 users don't see these ads
  • lamar, sorry I was not precise enough.. What i need is the angle of motion, which in this case is not the same as the actual "heading" or the objectAngle. Also I am not using bullets etc for this, for several reasons.

    OK when you do not use direction motion or bullet motion the angle will always be 0 unless you change it in the layout.

    You need two variables and one to store the angle and one to change the angle of motion.

    That gives you the angle and you can use the variable to set angle from other events

  • lamar using those triggers: make a sprite destroy itself on a single tap, but flash on a double tap

    Now think real hard....

    If you destroy the sprite you double tap you sure as hell can't tap it again to make it flash.

    Just like I asked why you would double tap a sprite already set to double tap?

    Nice try!

    Try this:

    https://www.dropbox.com/s/c1hxdpaell02t7s/Tap%20Example2.capx?dl=0

  • UPDATE: Tom says he has fixed game updates in the arcade so give it a try.

    Tom wrote:

    Arcade game updates should now be fixed, so should store uploads.

  • > Boy you guys are hard headed lol!

    >

    > Here is the CAPX and events:

    >

    >

    >

    > https://www.dropbox.com/s/c1hxdpaell02t7s/Tap%20Example2.capx?dl=0

    >

    > Tap and double tap when used as expected on a single event work perfectly to set a trigger.

    >

    > If you are using multiple events use singe tap with a wait to set the triggger variable.

    >

    > I use these all the time in my games guys!

    >

    Sorryl Lamar, but you have used "double tap" for one sprite (sprite4) , and "tap" for another - spriteread.

    I was trying to use both events for the same sprite

    Did you try the CAPX?

    You can use single tap as a register for double tap as that second use of events with the red sprite shows.

    Tap the red box once and it changes size. Double tap and it changes size again.

    I gave you BOTH examples so you can use which ever works for your game.

    Works like a dream!

  • Thanks for your answers guys. lamar object angle won`t work since sprite can move other directions that it is facing...

    I am not following you?

    Of course the object can move other directions but you said you wanted to determine what angle the object is "heading" and that event will give you the objects current angle for objects without behaviors. If you are using bullet or directions then you use those angles and a variable.

    You "I need to figure out a way to determine which direction / angle object is heading"

lamar's avatar

lamar

Member since 11 Feb, 2014

Twitter
lamar has 8 followers

Connect with lamar