lamar's Recent Forum Activity

  • C2 is a 2D engine. So you could feasibly use any images that would look correct in 2D but it does not do 3D.

  • Side tip:

    lamar "Every tick" with an "ON..." event has no effect. Drop it and it will work the same way it did with it.

    Oh I forgot to take those out when I was testing it. No you don't need the Every Tick in there and works fine.

    I removed them so people are not confused.

  • Sounds like you have a Stop All or Set Silent sound command somewhere in your events causing the problem?

  • I made my game so hard I can't get past level 8- damn game creator anyway!

    If anyone uses the CAPX to create a different version be sure and link it here so we can see your modifications.

  • I hate it when sprites will not do what I tell them lol!

    OK so I set up a simple test and the reason it overshoots and wobbles is because of the acceleration and deceleration formula 8 directions uses. I played with those numbers and could get it close but not perfect and you want perfect apparently and wobbling is not an option.

    So here is is a simple trick I use all the time using a blank sprite to stop a character sprite exactly where I want them.

    You need a clone of your player sprite with no behaviors and place it where you want your player sprite to stop (in the middle for your game).

    Here are the events:

    I have the player sprite set at 400 speed, 400 acceleration and 0 deceleration. That 0 deceleration keeps the sprite moving back to the center.

    I set the speed to 600 when I release a direction key that way the player goes back faster than it moved away from center and when it overlaps the clone sprite it stops perfectly on center.

    Make the clone invisible and you can use that to have your player return to a specific spot anywhere.

    EDIT: I added in a Start Ignoring Input command to keep your user from clicking keys in rapid fashion that throws off the direction the player is traveling.

    This may be a problem if your player is shooting and you are using arrow keys to shoot. You may need to use a different key for shooting.

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  • Just a guess since you don't have a capx to look at.

    I would separate them by using right click for rotate and left click for drag and drop.

    If you are using a touchpad it could be On Object double tap for rotate

    On object tap and hold for drag and drop

  • lamar

    well done sir.

    you are definitely showing yourself to be an asset to the community.

    Thank you Harrio!

    I remember how hard it was starting out designing games with any new engine and having a few CAPX scripts to follow is probably the fastest way I know to learn so I hope this helps.

  • Ah yes! This was the first game I ever made with C2! It was based on an amazing youtube tutorial by Lee Stemkoski. I still credit him in most of my games because of the inspiration and great knowledge gained from that beginners tutorial. I recommend it to everyone starting out with C2.

    Funny- I had never heard of him or read any of his tutorials before creating this. Just had these tiles in some I downloaded from Kenney so I made the game based on memory of playing breakout and put in my own twists.

    I just looked him up on youtube and will study his technique for ideas!

    My game is alot less complicated but you can add any tricks and features you want. This is an example of what can be done in just a few events for those people using the free version.

  • Well, even though C2 is not open source unless Tom and Ashley have included some hidden way to shut off all of our use of the engine then even if they go under you still have your version and license to continue producing games using that engine and as long as HTML5 is an accepted game format somewhere you will still be able to publish your games.

    That is why I am not personally keen on a C3 subscription model that could be shut down and you could lose your assets if you rely on cloud storage.

    I understand it will work without a cloud connection but how limited will that be?

    I want to own the engine and know that engine will still work in case the business goes defunct.

    Not that I foresee that happening with Scirra but it could and businesses do shut down and stop producing updates for old engines. 001 Game Maker is an example. Great engine that lost support when they went to a subscription model and stopped supporting old versions and doing updates. Got too expensive.

  • Hmmmm?

    Well try this then:

    On any touch is not in touch ............. Simulate player control pressing right

    and Player X < HomeX-1

    On any touch is not in touch ............. Simulate player control pressing left

    and Player X > HomeX+1

    The player won't be perfectly centered but that should keep it from overshooting and wobbling.

    If that doesn't fix it name your game Wobbler lol!

  • UPDATE: Scirra arcade is not working to update this game so I uploaded a new version here:

    https://www.scirra.com/arcade/tutorial-games/ricochet-tile-buster-free-capx-15362

    That version has some bugs in the controls fixed and I made the frame wider at the top for score, level and balls.

    I hope Scirra will get the update feature fixed soon as this is a real pain in the -ss!

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lamar

Member since 11 Feb, 2014

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