> Don't you think it's a little too early for this?
>
> Honestly I tried C3 for like 2 minutes and have never revisited it since. Not that I hate it or anything. I'm completely neutral with it. It's just that it's not a tool I'd be using for a long time as it spews out .c3p files which I have no use for. As stated in previous posts I will be using C2 mainly and only consider C3 if they decide for some reason in the near future C3 becomes the ONLY way to export your game.
>
> I will be having a second first impression probably during the Newgrounds-Scirra Jam which I'm very excited for but as of now I'm not using it.
>
> Why bother using and revisiting it this early on if you don't like what you're seeing? It will probably be on C2's level in the near future but as of now it's doing nothing but affirming your initial dislike of the software every time you open it.
>
> This is exactly like people seeing the trailer for a movie (like the Female Ghostbusters movie last year) not liking what they saw. But then they keep watching and re-watching it, breaking down the trailer, noticing every pixel of detail, take every ounce of dialogue into heart and building their own contexts of what each line may have meant and then not liking the trains of thought they've constructed. It's like what do you expect?
>
Please tell us how you will be using C3 if you will be subscribing and if you are a serious game designer, small time game designer, hobbyist, educator or using the engine for some other purpose?
Also please tell us if you are a long time C2 user or new to game design or switching from some other engine to a Sciirra engine?
Bleenx did you want to respond to this thread?
I would appreciate hearing your opinions of C3 now that you have used it awhile and what your background is that you plan on using C3 for.
Here is your chance to tell us all about why you like C3 and will subscribe because it fits the perfect need for your use?