lamar's Recent Forum Activity

    So Tom are you going to do anything about the members here trying to disrupt this thread or is that your plan to use them to drive me off the website?

    People are watching and they see what is going on.

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    Lamar, I thought you were leaving because you thought we disrespected you? It seems relentlessly for the last several weeks there's been an endless reel of negativity and questions from you.

    Have you considered that perhaps Construct 3 is not for you? If Construct 3 is not for you, maybe you should move on.

    Tom I have not been negative at all but I am realistic and this post is not negative and is getting good response.

    I have games on the arcade and I help the members asking questions and I have people working on graphics for my game and I am a licensed user that still will be using C2 occasionally and I expect to get my updates.

    I am certainly not the only one that has expressed not liking C3 but it seems you don't want anyone to express anything negative about C3 or asking any tough questions.

    > Don't you think it's a little too early for this?

    >

    > Honestly I tried C3 for like 2 minutes and have never revisited it since. Not that I hate it or anything. I'm completely neutral with it. It's just that it's not a tool I'd be using for a long time as it spews out .c3p files which I have no use for. As stated in previous posts I will be using C2 mainly and only consider C3 if they decide for some reason in the near future C3 becomes the ONLY way to export your game.

    >

    > I will be having a second first impression probably during the Newgrounds-Scirra Jam which I'm very excited for but as of now I'm not using it.

    >

    > Why bother using and revisiting it this early on if you don't like what you're seeing? It will probably be on C2's level in the near future but as of now it's doing nothing but affirming your initial dislike of the software every time you open it.

    >

    > This is exactly like people seeing the trailer for a movie (like the Female Ghostbusters movie last year) not liking what they saw. But then they keep watching and re-watching it, breaking down the trailer, noticing every pixel of detail, take every ounce of dialogue into heart and building their own contexts of what each line may have meant and then not liking the trains of thought they've constructed. It's like what do you expect?

    >

    Please tell us how you will be using C3 if you will be subscribing and if you are a serious game designer, small time game designer, hobbyist, educator or using the engine for some other purpose?

    Also please tell us if you are a long time C2 user or new to game design or switching from some other engine to a Sciirra engine?

    Bleenx did you want to respond to this thread?

    I would appreciate hearing your opinions of C3 now that you have used it awhile and what your background is that you plan on using C3 for.

    Here is your chance to tell us all about why you like C3 and will subscribe because it fits the perfect need for your use?

    Don't you think it's a little too early for this?

    Honestly I tried C3 for like 2 minutes and have never revisited it since. Not that I hate it or anything. I'm completely neutral with it. It's just that it's not a tool I'd be using for a long time as it spews out .c3p files which I have no use for. As stated in previous posts I will be using C2 mainly and only consider C3 if they decide for some reason in the near future C3 becomes the ONLY way to export your game.

    I will be having a second first impression probably during the Newgrounds-Scirra Jam which I'm very excited for but as of now I'm not using it.

    Why bother using and revisiting it this early on if you don't like what you're seeing? It will probably be on C2's level in the near future but as of now it's doing nothing but affirming your initial dislike of the software every time you open it.

    This is exactly like people seeing the trailer for a movie (like the Female Ghostbusters movie last year) not liking what they saw. But then they keep watching and re-watching it, breaking down the trailer, noticing every pixel of detail, take every ounce of dialogue into heart and building their own contexts of what each line may have meant and then not liking the trains of thought they've constructed. It's like what do you expect?

    Well it might be too early for you and I can understand that but some have probably already made up their mind and I think this is good feedback for Scirra as they move forward.

    It also may answer the question of how many people will actually subscribe to C3 or just plan on using the free version.

    I also am interested in the background of people making their decision and is C3 appealing more to serious designers or hobbyists or educators and are they C2 users or new to game design might help Scirra focus on that market.

    So wait until the Jam and come on back when you have made up your mind.

    I will buy C3 the day it comes out. So excited for the release.

    Please tell us how you will be using C3 if you will be subscribing and if you are a serious game designer, small time game designer, hobbyist, educator or using the engine for some other purpose?

    Also please tell us if you are a long time C2 user or new to game design or switching from some other engine to a Sciirra engine?

    > Reading the blog post today that has already happened. Ashley says they are going to write a new runtime so I wouldn't expect any more support for C2

    >

    Please don't mis-represent our posts. That very blog post specifically emphasises that we will continue to maintain C2.

    Sorry Ashley if I misrepresented it but I was sure the first time I read that blog it said you were going to let C2 sunset?

    I remember it because the word "sunset" caught my attention.

    Did you edit your blog by any chance?

    Maybe I just didn't read what I thought I read?

    Regardless, do you have any time frame on these runtimes?

  • aah thanks lamar! I am using the physics approach, so i'll look at the limited revolution joint!

    Appreciate it

    Yes- limited revolution joint and you may need to step the inclinations to get it to contact the ball properly.

    I just loved using C2 because it took 1/10 the time to get things done, but I guess that gravy train will come to a screeching halt when Scirra stops supporting C2.

    Reading the blog post today that has already happened. Ashley says they are going to write a new runtime so I wouldn't expect any more support for C2 and like Construct Classic it was a great engine that was improperly advertised as an engine for professional game design.

    I would hope Scirra puts C2 in public domain and let the people that designed all the plugins work it over and it would probably be a great engine but I doubt that will happen.

    I havn't had time to play around with it much, so waiting to give my second opinion until I've tried the full version. Not the beta.

    But considering what I've seen so far, I'm optimistic. Looks very promising and I'm curious to see what will come in the future.

    Latest blog post covered a lot of stuff that sounds very promising, so I hope with a bit of time there will be even more fun stuff to play around with. I really hope they get the community support, so they can staff up, and provide more of those neat improvements, features, plugins, etc we've been missing in C2 even faster.

    Please tell us how you will be using C3 if you will be subscribing and if you are a serious game designer, small time game designer, hobbyist, educator or using the engine for some other purpose?

    Also please tell us if you are a long time C2 user or new to game design or switching from some other engine to a Sciirra engine?

    lamar You are wasting your breath, online services and subscriptions go hand-in-hand. This is the model Ashley chose for C3 and is impossible to change it without trowing years of work to trash.

    While I don't have any particular problem with the fact that is browser-based (i'm not delighted either), I simply don't like subscriptions, so i moved away.

    The good part is that there are a lot of other game engines

    As for C3, is literally C2 in a browser IDE Seriously, it even has the C2 Splashscreen.

    I'm curious how stuff like Selective Collision for Solids will be fixed in C3 since it was not possible in C2 runtime.

    From here on C3 can only improve, and we didn't even get to see the first official release, so there is some hope left.

    Please tell us how you will be using C3 if you will be subscribing and if you are a serious game designer, small time game designer, hobbyist, educator or using the engine for some other purpose?

    Also please tell us if you are a long time C2 user or new to game design or switching from some other engine to a Sciirra engine?

    Having tried it for a while the last week.

    My second impression is that is runs pretty smooth for me and I love being able to play around in my break at work on a mac / without installing anything (company policy).

    The beta is quite limited (for reasons), so I will try again during the Jam week with the full product and have that be the final decision.

    However 50€ for the first year is a steal and I'm probably going to support them for the innovation itself.

    We will see how it evolves and makes me go for a second and third year.

    Please tell us how you will be using C3 if you will be subscribing and if you are a serious game designer, small time game designer, hobbyist, educator or using the engine for some other purpose?

    Also please tell us if you are a long time C2 user or new to game design or switching from some other engine to a Sciirra engine?

    If you have a specific bug issue please report it in the bug section so it can be addressed and let's keep this thread to your impressions, uses planned for C3 and reasons to subscribe or not please.

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lamar

Member since 11 Feb, 2014

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