>
> This.
> The code was my biggest issue, but we still have to code to get your own plugs, which I thought was to be addressed in C3.
> I can't rely on plugs that aren't maintained, and/ or have to be redone for each new runtime.
> And official plugs provide just the basics, and yet they discourage anyone from modifying them.
>
Did you check the latest blog post?
* Modular event features, aimed at capabilities like building plugins out of events
Is this what you mean?
But yeah. We can't have everything right? I barely use 3rd party plugins... very sparsely. The only one I'm using at the moment is Photon Cloud for Multiplayer, and started to use Q3D, exploring the possibilities of making my game fully 3D instead.
Hopefully Scirra will have more time to build and maintain their own plugins building up a library. And I wouldn't even mind if they charged for some of them, if they took a lot of time/manpower to develop.
If I really needed a specific plugin in construct for e serious project and was stuck. I would got to elance.com and get a freelancer to do it, or do a paid request here on the forum, getting someone to do it for me. There's always ways if you really need something.
"* Modular event features, aimed at capabilities like building plugins out of events "
Yeah, and I have to wait, again, to maybe get it.
Meanwhile I have to invest anything I've made with them back into it.
To be honest Im just about finished with everything gamedev related, it's all just become so depressing.